Beispiel #1
0
 public void StartEvent(Node behavior, bool interruptible = false, IHasBehaviorObject[] agents = null)
 {
     if (Enabled)
     {
         if (interruptible)
         {
             float priority = 1f;
             if (InEvent)
             {
                 priority = g_BehaviorObject.CurrentEvent.Priority + 0.1f;
             }
         }
         agents = agents == null ? new IHasBehaviorObject[] { this } : agents;
         BehaviorEvent ev = new BehaviorEvent(doEvent => behavior, agents);
         ev.StartEvent(InEvent ? g_BehaviorObject.CurrentPriority + 1f : 1f);
     }
 }
    public void StartEvent(Node behavior)
    {
        BehaviorEvent ev = new BehaviorEvent(doEvent => behavior, new IHasBehaviorObject[] { this });

        ev.StartEvent(InEvent ? g_BehaviorObject.CurrentPriority + 1f : 1f);
    }
Beispiel #3
0
    /// <summary>
    /// Void methods are self contained behaviors of an agent
    /// </summary>
    /// <param name="code"></param>
    public void Behavior_DoTimedGesture(GESTURE_CODE code)
    {
        BehaviorEvent be = new BehaviorEvent(doEvent => NPCBehavior_DoTimedGesture(code), new IHasBehaviorObject[] { this });

        be.StartEvent(1f);
    }