// method - private: generates a behavior child class instance and returns it for action initialization //
    //   * param inName   - Name of the behavior
    //   * param inParams - Set of parameters
    private Behavior GenerateBehavior(string inName, Dictionary <string, string> inParams)
    {
        //Searches for Behavior enum value of given input
        Behavior.Behaviors classToImplement = Behavior.Behaviors.NONE;
        string             caps             = inName.ToUpper();

        string[]             names  = System.Enum.GetNames(typeof(Behavior.Behaviors));
        Behavior.Behaviors[] values = (Behavior.Behaviors[])System.Enum.GetValues(typeof(Behavior.Behaviors));
        bool found = false;

        for (int i = 0; i < names.Length; i++)
        {
            if (names[i].Equals(caps))
            {
                classToImplement = values[i];
                found            = true;
                break;
            }
        }

        ////Exception handling
        if (!found)
        {
            throw new System.InvalidOperationException("No case currently in place for handling behavior '" + inName + "'.");
        }
        //if (inParams != null) { throw new MissingReferenceException("Behavior instance was not given a set of parameters."); }

        return(GetBehaviorInstance(classToImplement, inName, inParams));
    }
    // method - private: generates and returns a behavior instance based on the enum type //
    //   * param classToImplement - enum type of behavior class to initialize
    //   * param inName           - Name of the behavior
    //   * param inParams         - Set of parameters
    private Behavior GetBehaviorInstance(Behavior.Behaviors classToImplement, string inName, Dictionary <string, string> inParams)
    {
        switch (classToImplement)
        {
        /*TODO
         * Implement return methods for each potential Behavior class type
         */
        case Behavior.Behaviors.SAMPLE:
            return(new BehaviorSample(inName, inParams));

        // ****NOTE**** Set up a case for returning each potential Behavior class type
        default:
            return(null);
        }
    }