Beispiel #1
0
        private void DestroyWorker(GameObject worker)
        {
            Bees.Remove(worker);
            Stats stats = worker.GetComponent <Stats>();

            switch (stats.Specialization)
            {
            case SpecializationType.Forager:
                ForagerBees.Remove(worker);
                break;

            case SpecializationType.Guard:
                GuardBees.Remove(worker);
                break;

            case SpecializationType.Inkeeper:
                InkeeperBees.Remove(worker);
                break;

            default:
                break;
            }
            if (DestroyingBee != null)
            {
                DestroyingBee(worker);
            }
            if (DestroyingWorkerBee != null)
            {
                DestroyingWorkerBee(worker);
            }
            Destroy(worker);
        }
Beispiel #2
0
        public void Go(Random random)
        {
            Hive.Go(random);

            for (int i = Bees.Count - 1; i >= 0; i--)
            {
                Bee bee = Bees[i];
                bee.Go(random);
                if (bee.CurrentState == BeeState.Retired)
                {
                    Bees.Remove(bee);
                }
            }

            double totalNectarHarvested = 0;

            for (int i = Flowers.Count - 1; i >= 0; i--)
            {
                Flower flower = Flowers[i];
                flower.Go();
                totalNectarHarvested += flower.NectarHarvested;
                if (!flower.Alive)
                {
                    Flowers.Remove(flower);
                }
            }
            if (totalNectarHarvested > NectarHarvestedPerNewFlower)
            {
                foreach (Flower flower in flowers)
                {
                    flower.NectarHarvested = 0;
                }
                AddFlower(random);
            }
        }
Beispiel #3
0
 private void DestroyDrone(GameObject drone)
 {
     Bees.Remove(drone);
     if (DestroyingBee != null)
     {
         DestroyingBee(drone);
     }
     if (DestroyingDroneBee != null)
     {
         DestroyingDroneBee(drone);
     }
     Destroy(drone);
 }
Beispiel #4
0
 private void DestroyQueen(GameObject queen)
 {
     Bees.Remove(queen);
     if (DestroyingBee != null)
     {
         DestroyingBee(queen);
     }
     if (DestroyingQueenBee != null)
     {
         DestroyingQueenBee(queen);
     }
     Destroy(queen);
 }
        public void Go(Random random)
        {
            hive.Go(random);

            for (int i = Bees.Count - 1; i >= 0; i--)
            {
                Bee bee = Bees[i];
                bee.Go(random);
                if (bee.CurrentState == BeeState.退休)
                {
                    Changed("蜜蜂 #" + bee.ID + ": 死亡,享年" + bee.Age + "回合");
                    Bees.Remove(bee);
                }
            }

            double totalNectarHarvested = 0;

            for (int i = Flowers.Count - 1; i >= 0; i--)
            {
                Flower flower = Flowers[i];
                flower.Go();
                totalNectarHarvested += flower.NectarHarVested;
                if (!flower.Alive)
                {
                    Flowers.Remove(flower);
                }
            }
            if (totalNectarHarvested > NectarHarvestedPerNewFlower && Flowers.Count <= MaxFlower)
            {
                foreach (Flower flower in Flowers)
                {
                    flower.NectarHarVested = 0;
                }
                AddFlower(random);
            }
        }