Beispiel #1
0
    public override void OnStartClient()
    {
        if (instance)
        {
            Debug.LogError("ERROR: Another GameSession!");
        }
        instance = this;

        networkListener             = FindObjectOfType <BP_Listener>();
        networkListener.gameSession = this;

        _networkTransmitter = GetComponent <BeerPongNetworkTransmitter>();

        if (gameState != BP_GameState.Lobby)
        {
            gameState = BP_GameState.Lobby;
        }
    }
Beispiel #2
0
 //Client RPCs
 public void RpcOnStartedGame()
 {
     _networkTransmitter = GetComponent <BeerPongNetworkTransmitter>();
     _networkTransmitter.BeerPongOnDataCompletelyReceived += OnDataCompleteReceived;
     _networkTransmitter.BeerPongOnDataFragmentReceived   += OnDataFragmentReceived;
 }