public ActionResult DeleteConfirmed(int id) { Bedroom bedroom = db.Bedrooms.Find(id); db.Bedrooms.Remove(bedroom); db.SaveChanges(); return(RedirectToAction("Index")); }
public async Task <IActionResult> CreateBedroomAsync(Bedroom br) { var mapped = _mapper.Map <DAL.Entities.Bedroom>(br); await _roomService.AddRoomAsync(mapped); return(CreatedAtRoute("GetRoomById", new { id = mapped.Id }, mapped)); }
public override void Initialize(AreaRoom parent, AreaAction child) { base.Initialize(parent, child); room = parent as Bedroom; if (!room) { Debug.LogError("Action is placed in the wrong room! [Not bedroom]"); } }
public static void Main() { // Demonstrate classes: Console.WriteLine("Defined Classes:"); Room room1 = new Room(); Kitchen kitchen1 = new Kitchen(); Bedroom bedroom1 = new Bedroom(); Guestroom guestroom1 = new Guestroom(); MasterBedroom masterbedroom1 = new MasterBedroom(); Type room1Type = room1.GetType(); Type kitchen1Type = kitchen1.GetType(); Type bedroom1Type = bedroom1.GetType(); Type guestroom1Type = guestroom1.GetType(); Type masterbedroom1Type = masterbedroom1.GetType(); Console.WriteLine("room assignable from kitchen: {0}", room1Type.IsAssignableFrom(kitchen1Type)); Console.WriteLine("bedroom assignable from guestroom: {0}", bedroom1Type.IsAssignableFrom(guestroom1Type)); Console.WriteLine("kitchen assignable from masterbedroom: {0}", kitchen1Type.IsAssignableFrom(masterbedroom1Type)); // Demonstrate arrays: Console.WriteLine(); Console.WriteLine("Integer arrays:"); int[] array2 = new int[2]; int[] array10 = new int[10]; int[,] array22 = new int[2, 2]; int[,] array24 = new int[2, 4]; Type array2Type = array2.GetType(); Type array10Type = array10.GetType(); Type array22Type = array22.GetType(); Type array24Type = array24.GetType(); Console.WriteLine("int[2] assignable from int[10]: {0}", array2Type.IsAssignableFrom(array10Type)); Console.WriteLine("int[2] assignable from int[2,4]: {0}", array2Type.IsAssignableFrom(array24Type)); Console.WriteLine("int[2,4] assignable from int[2,2]: {0}", array24Type.IsAssignableFrom(array22Type)); // Demonstrate generics: Console.WriteLine(); Console.WriteLine("Generics:"); // Note that "int?[]" is the same as "Nullable<int>[]" int?[] arrayNull = new int?[10]; List <int> genIntList = new List <int>(); List <Type> genTList = new List <Type>(); Type arrayNullType = arrayNull.GetType(); Type genIntListType = genIntList.GetType(); Type genTListType = genTList.GetType(); Console.WriteLine("int[10] assignable from int?[10]: {0}", array10Type.IsAssignableFrom(arrayNullType)); Console.WriteLine("List<int> assignable from List<Type>: {0}", genIntListType.IsAssignableFrom(genTListType)); Console.WriteLine("List<Type> assignable from List<int>: {0}", genTListType.IsAssignableFrom(genIntListType)); Console.ReadLine(); }
public void AddBedroomAuctions(string nameText, string used, double price) { Bedroom newBedroom = new Bedroom(); newBedroom.Name = nameText; newBedroom.Price = price; newBedroom.Category = Category.BedRoom; newBedroom.ItemUsed = used; auctionList.Add(newBedroom); }
public ActionResult Edit([Bind(Include = "Id,BedroomNumber,AvailabilityStatus,BedroomTypeId")] Bedroom bedroom) { if (ModelState.IsValid) { db.Entry(bedroom).State = System.Data.Entity.EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.BedroomTypeId = new SelectList(db.BedRoomTypes, "Id", "BedRoomTypeCode", bedroom.BedroomTypeId); return(View(bedroom)); }
public ActionResult Create([Bind(Include = "Id,BedroomNumber,AvailabilityStatus,BedroomTypeId")] Bedroom bedroom) { if (ModelState.IsValid) { db.Bedrooms.Add(bedroom); db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.BedroomTypeId = new SelectList(db.BedRoomTypes, "Id", "BedRoomTypeCode", bedroom.BedroomTypeId); return(View(bedroom)); }
// GET: Bedrooms/Details/5 public ActionResult Details(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Bedroom bedroom = db.Bedrooms.Find(id); if (bedroom == null) { return(HttpNotFound()); } return(View(bedroom)); }
public async Task InsertAsync(/*Order order*/) { var room = new Shower { Price = 200 }; _context.Rooms.Add(room); var room2 = new Bedroom { Price = 100 }; _context.Rooms.Add(room2); var room3 = new Bedroom { Price = 100 }; _context.Rooms.Add(room3); _context.Add(new Order { Costumer = new Costumer { Name = "nevem" }, StartDate = DateTime.Now.AddDays(-5), EndDate = DateTime.Now.AddDays(1), OrderRooms = new List <OrderRoom> { new OrderRoom { Room = room, Note = "megrendeles" }, new OrderRoom { Room = room2, Note = "megrendeles" }, new OrderRoom { Room = room3, Note = "megrendeles " } }, Price = (room.Price + room2.Price + room3.Price) * 6 }); await _context.SaveChangesAsync(); //var foglalasi_szobak = order.Rooms.Select(r => r.Id).ToList(); //var marFoglalva = await _context.Orders.AnyAsync(o => o.Rooms.Any(r => foglalasi_szobak.Contains(r.Id))); //var roomId = 7; //var szabad = _context.Rooms.Where(r => r.Id == roomId && r.OrderRooms.Any(or => or.Order.EndDate < DateTime.Now )) }
// GET: Bedrooms/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } Bedroom bedroom = db.Bedrooms.Find(id); if (bedroom == null) { return(HttpNotFound()); } ViewBag.BedroomTypeId = new SelectList(db.BedRoomTypes, "Id", "BedRoomTypeCode", bedroom.BedroomTypeId); return(View(bedroom)); }
public void newRoom() { int randomRoom = Random.Range(0, 5); switch (randomRoom) { case 0: // Another corridor // Instantiate and generate the corridor corridorInstance = Instantiate(corridorPrefab).GetComponent <Corridor> (); corridorInstance.Generate(); // Put putin in it putPutinInRoom(corridorInstance); break; case 1: // Instantiate conferenceRoomInstance = Instantiate(conferenceRoomPrefab).GetComponent <ConferenceRoom>(); // Put putin in it putPutinInRoom(conferenceRoomInstance); break; case 2: // Instantiate barInstance = Instantiate(barPrefab).GetComponent <Bar> (); // Put putin in it putPutinInRoom(barInstance); break; case 3: // Instantiate bedroomInstance = Instantiate(bedroomPrefab).GetComponent <Bedroom> (); // Put putin in it putPutinInRoom(bedroomInstance); break; case 4: // Instantiate poolInstance = Instantiate(poolPrefab).GetComponent <Pool> (); // Put putin in it putPutinInRoom(poolInstance); break; } }
public int ChangeBedroomStatus(Bedroom bedroom) { if (OpenConnection() == false) { return(0); } string req = "UPDATE bedroom SET state = @state, date_last_clean = @dateLastClean WHERE id = @id"; MySqlCommand mySqlCommand = new MySqlCommand(req, mySqlConnection); mySqlCommand.Parameters.Add(new MySqlParameter("@state", bedroom.State)); mySqlCommand.Parameters.Add(new MySqlParameter("@dateLastClean", bedroom.DateLastClean)); mySqlCommand.Parameters.Add(new MySqlParameter("@id", bedroom.Id)); int res = mySqlCommand.ExecuteNonQuery(); CloseConnection(); return(bedroom.Id); }
static void Main(string[] args) { var mbr = new MasterBedroom() { Length = 10, Width = 12 }; var br = new Bedroom() { Length = 14, Width = 8 }; //Reflections //Console.WriteLine(mbr.GetType().ToString()); //Console.WriteLine(typeof(MasterBedroom).ToString()); //IsSubClassOf() - Allows you to determine whether a class inherits //from a parent (or grandparent) class. //true //Console.WriteLine(typeof(Kitchen).IsSubclassOf(typeof(Room))); //Console.WriteLine(typeof(MasterBedroom).IsSubclassOf(typeof(Bedroom))); //Console.WriteLine(typeof(MasterBedroom).IsSubclassOf(typeof(Room))); //false //Console.WriteLine(typeof(MasterBedroom).IsSubclassOf(typeof(Kitchen))); //Console.WriteLine(mbr.GetType().IsSubclassOf(typeof(Kitchen))); //IsInstanceOfType() - Same idea, but allows you to work with instances of classes //Console.WriteLine(typeof(MasterBedroom).IsInstanceOfType(mbr)); //true //Console.WriteLine(typeof(Bedroom).IsInstanceOfType(mbr)); //true //Console.WriteLine(typeof(Kitchen).IsInstanceOfType(mbr)); // false //IsAssignableFrom() - Determines whether an instance of a specified type can be //assigned to an instance of the current type //Console.WriteLine(typeof(MasterBedroom).IsAssignableFrom(typeof(Bedroom))); //false //Console.WriteLine(typeof(Bedroom).IsAssignableFrom(typeof(MasterBedroom))); //true }
static void Main(string[] args) { Room kitchen = new Kitchen { Area = 5 }; Room bedroom = new Bedroom { Area = 10 }; Room livingRoom = new Room { Area = 20 }; List <Room> rooms = new List <Room> { kitchen, bedroom, livingRoom }; Building building = new Building(rooms); building.ThresholdReached += (sender, e) => { Console.WriteLine(e.CurrentArea); }; building.BuildingConstructing += (sender, e) => { e.Rooms.Add(kitchen); }; Building house = new House(rooms, 10); Building office = new Office(new List <Room> { kitchen, bedroom, kitchen, livingRoom, livingRoom }, 12); List <Building> buildings = new List <Building> { building, house, office }; double totalArea = 0; foreach (var b in buildings) { totalArea += b.Area; } Console.WriteLine("house's area: {0}", house.Area); Console.WriteLine("office's area: {0}", office.Area); Console.WriteLine("building's area: {0}", building.Area); Console.WriteLine("All buildings' total area: {0}", totalArea); }
public void newRoom() { int randomRoom = Random.Range (0, 5); switch (randomRoom) { case 0: // Another corridor // Instantiate and generate the corridor corridorInstance = Instantiate (corridorPrefab).GetComponent<Corridor> (); corridorInstance.Generate (); // Put putin in it putPutinInRoom (corridorInstance); break; case 1: // Instantiate conferenceRoomInstance = Instantiate (conferenceRoomPrefab).GetComponent<ConferenceRoom>(); // Put putin in it putPutinInRoom (conferenceRoomInstance); break; case 2: // Instantiate barInstance = Instantiate (barPrefab).GetComponent<Bar> (); // Put putin in it putPutinInRoom (barInstance); break; case 3: // Instantiate bedroomInstance = Instantiate (bedroomPrefab).GetComponent<Bedroom> (); // Put putin in it putPutinInRoom (bedroomInstance); break; case 4: // Instantiate poolInstance = Instantiate (poolPrefab).GetComponent<Pool> (); // Put putin in it putPutinInRoom (poolInstance); break; } }
public List <Bedroom> ChargerAllBedroomToClean() { List <Bedroom> list = new List <Bedroom>(); if (OpenConnection() == false) { return(list); } string req = "UPDATE bedroom LEFT JOIN link_reservationbedroomoptions ON bedroom.id = link_reservationbedroomoptions.id_Bedroom LEFT JOIN reservation ON link_reservationbedroomoptions.id_Reservation = reservation.id SET bedroom.state = 'Non nettoyé' WHERE(TO_DAYS(now()) - TO_DAYS(bedroom.date_last_clean)) > 3 OR reservation.dateEnd = NOW(); " + "SELECT bedroom.id, bedroom.number, bedroom.state, bedroom.date_last_clean, typebedroom.id AS typeId, typebedroom.name, typebedroom.price FROM bedroom JOIN typebedroom ON bedroom.id_TypeBedroom = typebedroom.id WHERE bedroom.state = 'Non nettoyé' ;"; MySqlCommand mySqlCommand = new MySqlCommand(req, mySqlConnection); MySqlDataReader reader2 = mySqlCommand.ExecuteReader(); while (reader2.Read()) { Bedroom bedroom = new Bedroom { Id = reader2.GetInt32("id"), Number = reader2.GetInt32("number"), State = reader2.GetString("state"), DateLastClean = reader2.GetDateTime("date_last_clean"), TypeBedroom = new TypeBedroom { Id = reader2.GetInt32("typeId"), Name = reader2.GetString("name"), Price = reader2.GetFloat("price") } }; list.Add(bedroom); } CloseConnection(); return(list); }
static void Main(string[] args) { Console.Title = "Morrigan's Curse"; Console.Clear(); Console.WriteLine(@"'What have we here?' A woman's voice asks coldly. 'A new plaything?' 'What is your name?'"); string name = Console.ReadLine(); bool standing = false; Player newPlayer = new Player(name, standing); Console.Clear(); Console.WriteLine($@"'{newPlayer.Name}...' 'You'll join the others.'"); Console.ReadKey(); Console.Clear(); Console.WriteLine(@"You wake up in a small room, laying on a bed barely large enough to fit you. As far you can tell there is nothing else in the room besides a door directly in front of you. What would you like to do?"); Bedroom game = new Bedroom(newPlayer); game.Start(); }
static void Main(string[] args) { //PassByReferenceDemo.RunTest(); // Tamagotichi // // Kunna mata tamag. // Rasta. // Städa efter den. // Trösta den om den är ledsen. // Leka. // ...☠️ // Flytta den mellan olika områden // Lekplats, Sovrum, Resturang List <Tamagotchi> gotchis = new List <Tamagotchi>(); Room testRoom = new Bedroom(); gotchis.Add(new YellowGotchi(testRoom)); gotchis.Add(new RedGotchi()); foreach (Tamagotchi tama in gotchis) { tama.Wait(); if (tama.Dead) { Console.WriteLine("Dog"); } else { if (tama.Hungry) { Console.WriteLine("Är hungrig"); } } } }
public List <Bedroom> ChargerBedroomByReservation(int id) { List <Bedroom> list = new List <Bedroom>(); if (OpenConnection() == false) { return(list); } string req = "SELECT bedroom.id, bedroom.number, bedroom.state, bedroom.date_last_clean, typebedroom.id AS typeId, typebedroom.name, typebedroom.price FROM bedroom, typebedroom, link_reservationbedroomoptions WHERE link_reservationbedroomoptions.id_Reservation = " + id + " AND link_reservationbedroomoptions.id_Bedroom = bedroom.id AND bedroom.id_TypeBedroom = typebedroom.id GROUP BY id_Bedroom"; MySqlCommand mySqlCommand = new MySqlCommand(req, mySqlConnection); MySqlDataReader reader2 = mySqlCommand.ExecuteReader(); while (reader2.Read()) { Bedroom bedroom = new Bedroom { Id = reader2.GetInt32("id"), Number = reader2.GetInt32("number"), State = reader2.GetString("state"), DateLastClean = reader2.GetDateTime("date_last_clean"), TypeBedroom = new TypeBedroom { Id = reader2.GetInt32("typeId"), Name = reader2.GetString("name"), Price = reader2.GetFloat("price") } }; list.Add(bedroom); } CloseConnection(); return(list); }
public List <Bedroom> ChargerAllAvailableBedroom() { List <Bedroom> list = new List <Bedroom>(); if (OpenConnection() == false) { return(list); } string req = "SELECT bedroom.id, bedroom.number, bedroom.state, bedroom.date_last_clean, typebedroom.id AS typeId, typebedroom.name, typebedroom.price FROM bedroom JOIN typebedroom ON bedroom.id_TypeBedroom = typebedroom.id LEFT JOIN link_reservationbedroomoptions ON bedroom.id = link_reservationbedroomoptions.id_Bedroom LEFT JOIN reservation ON link_reservationbedroomoptions.id_Reservation = reservation.id WHERE link_reservationbedroomoptions.id_Bedroom IS NULL OR NOW() NOT BETWEEN reservation.dateStart AND reservation.dateEnd ORDER BY bedroom.id ASC"; MySqlCommand mySqlCommand = new MySqlCommand(req, mySqlConnection); MySqlDataReader reader2 = mySqlCommand.ExecuteReader(); while (reader2.Read()) { Bedroom bedroom = new Bedroom { Id = reader2.GetInt32("id"), Number = reader2.GetInt32("number"), State = reader2.GetString("state"), DateLastClean = reader2.GetDateTime("date_last_clean"), TypeBedroom = new TypeBedroom { Id = reader2.GetInt32("typeId"), Name = reader2.GetString("name"), Price = reader2.GetFloat("price") } }; list.Add(bedroom); } CloseConnection(); return(list); }
public List <Bedroom> ChargerAllBedroom() { List <Bedroom> list = new List <Bedroom>(); if (OpenConnection() == false) { return(list); } string req = "SELECT bedroom.id, bedroom.number, bedroom.state, bedroom.date_last_clean, typebedroom.id AS typeId, typebedroom.name, typebedroom.price FROM bedroom JOIN typebedroom ON bedroom.id_TypeBedroom = typebedroom.id"; MySqlCommand mySqlCommand = new MySqlCommand(req, mySqlConnection); MySqlDataReader reader2 = mySqlCommand.ExecuteReader(); while (reader2.Read()) { Bedroom bedroom = new Bedroom { Id = reader2.GetInt32("id"), Number = reader2.GetInt32("number"), State = reader2.GetString("state"), DateLastClean = reader2.GetDateTime("date_last_clean"), TypeBedroom = new TypeBedroom { Id = reader2.GetInt32("typeId"), Name = reader2.GetString("name"), Price = reader2.GetFloat("price") } }; list.Add(bedroom); } CloseConnection(); return(list); }
public void Visit(Bedroom room) { room.Clean(); }
public BedroomViewModel(Bedroom bedroom) { Bedroom = bedroom; }
protected override void Seed(Hotel_ExtContext context) { HotelsInfo h = new HotelsInfo { Id = 1, Fullname = "ABC HOTEL", Address = "JL. ABC No.123, Bandung , Jawa Barat", Description = "A cozy hotel located in Bandung. Located near green area of Bandung, Lembang. Make this hotel air so refreshing. With affordable price, ABC Hotel offers a great view, a fresh air and first rate service.", Stars = 4 }; context.HotelInfo.Add(h); UserHotel uh = new UserHotel { Id = 1, Username = "******", Password = "******", Email = "*****@*****.**", Address = "sarijadi", PhoneNumber = 0222001181 }; context.UserHotels.Add(uh); BankAccount hotel = new BankAccount { Id = 1, BankAccountName = "Jayakarta", BankAccountNo = "123456", BankName = "BCA" }; BankAccount pelanggan = new BankAccount { Id = 2, BankAccountName = "Bambang", BankAccountNo = "78910", BankName = "BCA", UserHotelId = 1 }; context.BankAccounts.Add(hotel); context.BankAccounts.Add(pelanggan); Facility f = new Facility { Id = 1, FacilityNo = "a1", FacilityName = "WIFI" }; context.Facilities.Add(f); Room r = new Room { Id = 1, RoomNo = "ab123", RoomName = "ab123", Capacity = "2" }; context.Rooms.Add(r); BedRoomType bt = new BedRoomType { Id = 1, BedRoomTypeCode = "d", BedRoomName = "deluxe", ImageBedroom = "xyz", SizeRoom = 50 }; context.BedRoomTypes.Add(bt); Bedroom b = new Bedroom { Id = 1, BedroomNumber = "abcd123", AvailabilityStatus = 1, BedroomTypeId = 1 }; context.Bedrooms.Add(b); context.SaveChanges(); base.Seed(context); }
public void Visit(Bedroom room) { this.ServiceCost += BedroomPrice; }
public void Test() { object t = null; Assert.Should(t).BeEqual(string.Empty); string s = ""; Assert.Should(t).NotBeEqual(string.Empty); bool b1 = true; Assert.Should(b1).BeTrue(); int i1 = 8; Assert.Should(i1).BeNull(); int i2 = 8; int? i3 = null; Assert.Should(i3).BeEqual(i2); object t2 = null; object t3 = null; Assert.Should(t2).BeEqual(t3); Assert.Should().Throw<OutOfMemoryException>(() => { }); Assert.Should().Throw<OutOfMemoryException>(() => { throw new OutOfMemoryException(); }); Assert.Should().NotThrow(() => { }); Assert.Should().NotThrow(() => { throw new OutOfMemoryException(); }); var room = new Room(); var kitchen = new Kitchen(); var bedroom = new Bedroom(); var guestroom = new Guestroom(); var masterBedroom = new MasterBedroom(); Assert.Should(room).BeInstanceOf(typeof(Room)); Assert.Should(room).BeInstanceOf(typeof(Kitchen)); Assert.Should(kitchen).BeInstanceOf(typeof(Room)); Assert.Should(kitchen).BeInstanceOf(typeof(Kitchen)); Assert.Should(bedroom).BeInstanceOf(typeof(Room)); Assert.Should(bedroom).BeInstanceOf(typeof(Bedroom)); Assert.Should(bedroom).BeInstanceOf(typeof(Kitchen)); Assert.Should(guestroom).BeInstanceOf(typeof(Room)); Assert.Should(guestroom).BeInstanceOf(typeof(Bedroom)); Assert.Should(guestroom).BeInstanceOf(typeof(Guestroom)); Assert.Should(guestroom).BeInstanceOf(typeof(MasterBedroom)); Assert.Should(masterBedroom).BeInstanceOf(typeof(Room)); Assert.Should(masterBedroom).BeInstanceOf(typeof(Guestroom)); Room room1 = null; Room room2 = new Room(); Assert.Should(room1).BeNull(); Assert.Should(room2).BeNull(); Assert.Should(room1).NotBeNull(); Assert.Should(room2).NotBeNull(); Assert.Should(1).NotBeNull(); Assert.Should("").NotBeNull(); }
public void Visit(Bedroom room) { return; }
public Tamagotchi() { Room startingRoom = new Bedroom(); SetUpTamagotchi(startingRoom); }
void Start() { //Check if Vive detected and enable/disable the appropriate things if (ViveDetected) { OculusFPC.enabled = false; OculusCC.enabled = false; OculusAS.enabled = false; OculusRaycast.enabled = false; OculusCrosshair.SetActive(false); SteamVRObject.transform.position = new Vector3(0f, 0f, 0f); } else if (OculusDetected) { OculusFPC.enabled = true; OculusCC.enabled = true; OculusAS.enabled = true; OculusRaycast.enabled = true; OculusCrosshair.SetActive(true); SteamVRObject.transform.position = new Vector3(0f, 0.6f, 0f); CharacterController cc = SteamVRObject.GetComponent <CharacterController>(); cc.height = 1.0f; } else { Debug.Log("No Oculus Detected. Going to player mode"); OculusFPC.enabled = true; OculusCC.enabled = true; OculusAS.enabled = true; OculusRaycast.enabled = true; OculusCrosshair.SetActive(true); SteamVRObject.transform.position = new Vector3(0f, 0.6f, 0f); CharacterController cc = SteamVRObject.GetComponent <CharacterController>(); cc.height = 3.0f; } foreach (Text VersionNum in VersionUI) { VersionNum.text = "VR Model Viewer: " + VersionNumber; } //Check that the right objects are enabled/disabled on start MainMenuUI.SetActive(true); LowPolyStage.SetActive(true); Bedroom.SetActive(false); DarkRoom.SetActive(false); JapRoom.SetActive(false); ParkingLot.SetActive(false); BookersOffice.SetActive(false); //All characters disabled on start ClaraLille.SetActive(false); Quiet.SetActive(false); Ciri.SetActive(false); Yennefer.SetActive(false); Tracer.SetActive(false); MadMoxxi.SetActive(false); DVa.SetActive(false); Widowmaker.SetActive(false); Nidalee.SetActive(false); Elizabeth.SetActive(false); Triss.SetActive(false); HarleyQuinn.SetActive(false); JillValentine.SetActive(false); LaraToO.SetActive(false); Jack.SetActive(false); JulietStarling.SetActive(false); foreach (GameObject obj in DisableUIScreens) { obj.SetActive(false); } //Set all UI values to 0 ClaraRotationSlider.value = 0f; QuietRotationSlider.value = 0f; CiriRotationSlider.value = 0f; YenneferRotationSlider.value = 0f; TracerRotationSlider.value = 0f; MoxxiRotationSlider.value = 0f; DVaRotSlider.value = 0f; NidaleeRotSlider.value = 0f; ElizabethRotSlider.value = 0f; TrissRotSlider.value = 0f; HarleyQuinnRotSlider.value = 0f; JillValentineRotSlider.value = 0f; LaraToORotSlider.value = 0f; JackRotSlider.value = 0f; JulietStarlingRotSlider.value = 0f; WidowmakerRotSlider.value = 0f; //Change scale values once you know the right ones ClaraScaleSlider.value = 0.23f; QuietScaleSlider.value = 0.23f; CiriScaleSlider.value = 0.23f; YenneferScaleSlider.value = 0.23f; TracerScaleSlider.value = 0.23f; MoxxiScaleSlider.value = 0.23f; DVaScaleSlider.value = 0.23f; NidaleeScaleSlider.value = 0.23f; ElizabethScaleSlider.value = 0.23f; TrissScaleSlider.value = 0.23f; HarleyQuinnScaleSlider.value = 0.23f; JillValentineScaleSlider.value = 0.23f; LaraToOScaleSlider.value = 0.23f; JackScaleSlider.value = 0.23f; JulietStarlingScaleSlider.value = 0.23f; WidowmakerScaleSlider.value = 0.23f; }
public void Visit(Bedroom room) { // Does nothing here }