Beispiel #1
0
    void Start()
    {
        //initiation and evaluation
        shield               = 0;
        bedManager           = managerObject.GetComponent <BedManager>();
        collisionManager     = managerObject.GetComponent <CollisionManager>();
        snakeBody            = new List <Vector4>();
        body                 = new List <GameObject>();
        headPosition         = new Vector2(20, 20);
        headDirection        = Constants.HEAD_DIRECTION_RIGHT;
        overallManagerHandle = managerObject.GetComponent <OverallTileManager>();
        homeManager          = managerObject.GetComponent <HomeManager>();
        followerHandle       = cameraObject.GetComponent <SmoothFollow>();
        followerHandle.updateTargetPosition(headPosition);
        followerHandle.updateSize(5);
        head = Instantiate(overallManagerHandle.avaliableSpritePrefabs[Constants.TO_SPRITE_ID_OFFSET], headPosition, transform.rotation);
        //TEST: with body

        /*
         * addBody(Constants.SPRITE_WOOD);
         * addBody(Constants.SPRITE_WOOD);
         * addBody(Constants.SPRITE_WOOD);
         * addBody(Constants.SPRITE_STONE);
         * addBody(Constants.SPRITE_WOOD);
         * addBody(Constants.SPRITE_WOOD);
         * addBody(Constants.SPRITE_STONE);
         */
        //endtest
        makeASweetHome(headPosition + new Vector2(-2, 3));
    }
Beispiel #2
0
 // Use this for initialization
 void Start()
 {
     bedManager       = GetComponent <BedManager>();
     permenant        = new List <Vector2Int>();
     tileManager      = gameObject.GetComponent <OverallTileManager>();
     searchDirections = new int[4, 2] {
         { 0, 1 }, { 1, 0 }, { 0, -1 }, { -1, 0 }
     };
     directions = new int[4, 2, 2] {
         { { -1, 0 }, { 1, 0 } }, { { 0, 1 }, { 0, -1 } }, { { 1, 0 }, { -1, 0 } }, { { 0, -1 }, { 0, 1 } }
     };
     // homeBody = new List<Vector2Int>();
 }
    private void Start()
    {
        bedM = FindObjectOfType <BedManager>();

        if (GameManager.player != null)
        {
            if (GameManager.player.inventory != null)
            {
                inventory = GameManager.player.inventory;
            }
        }

        GameManager.playerCombat.Inititialize();

        GameManager.playerCombat.Image = GameManager.instance.playerIcon;
    }
Beispiel #4
0
        public void PrintService()
        {
            ReportModel model = new ReportModel();

            model.Parameters = new List <ReportParameter>
            {
                new ReportParameter("Company", model.Company.ToUpper()),
                new ReportParameter("Address", model.Address),
            };
            model.ReportDataSource.Name = "BedList";

            DataTable dt = new BedManager().BedList();

            model.ReportDataSource.Value = dt;

            model.ReportPath = "GHospital_Care.Report.rptBedList.rdlc";
            model.Show(model, this);
        }
        public int LoadPositionedElementData( List<RecProductionFormStd> forms, BedFilter filter )
        {
            _filter = filter;
            if( forms == null || forms.Count == 0 )
            {
                string msg = string.Format( "No forms defined!" );
                throw new FaultException<BusinessFaultContract>( new BusinessFaultContract() { Argument = msg }, "Cannot manage form!" );
            }

            foreach( RecProductionFormStd f in forms )
            {
                _beds.Add( new ExBed( f, filter ) );
            }

            // Load existing elements
            BedManager mgr = new BedManager();
            CastData castData = mgr.LoadBedPlanning( filter, null );
            List<RecProductionFormStd> existingData = castData.CastList;
            foreach( ExBed bed in _beds )
            {
                bed.AddExistingData( existingData );
            }
            return 0;
        }