public static Vector3 BedDirectionToVector3(BedDirection direction) { switch (direction) { case BedDirection.North: return(Vector3.North); case BedDirection.South: return(Vector3.South); case BedDirection.West: return(Vector3.West); default: return(Vector3.East); } }
public static Vector3 BedDirectionToVector3(BedDirection direction) { switch (direction) { case BedDirection.North: return Vector3.North; case BedDirection.South: return Vector3.South; case BedDirection.West: return Vector3.West; default: return Vector3.East; } }
public BedBlock(BedDirection direction, bool isHeadboard) { IsHeadboard = isHeadboard; Direction = direction; }
public BedBlock(BedDirection direction, bool isHeadboard) { IsHeadboard = isHeadboard; Direction = direction; }