Beispiel #1
0
 Color DetermineColor()
 {
     if (!beats.DamageTime())
     {
         return(baseColor);
     }
     return(damageColor);
 }
Beispiel #2
0
    Vector3 CameraShake()
    {
        if (beats.DamageTime())
        {
            float   shakeAmount = 0.15f;
            Vector3 v           = new Vector3((Random.insideUnitSphere * shakeAmount).x, 0.0f, (Random.insideUnitSphere * shakeAmount).z);
            return(v);
        }
        Vector3 zeroVector = new Vector3(0.0f, 0.0f, 0.0f);

        return(zeroVector);
    }
Beispiel #3
0
 // call this to remove stamina, checks will be done for if stamina can be removed or not
 public void RemoveStamina(float staminaCost)
 {
     if (beats.DamageTime())
     {
         staminaCost = 0.0f;
     }
     if (EnoughStamina(staminaCost))
     {
         stamina -= staminaCost;
         if (stamina < 0)
         {
             stamina = 0;
         }
         timeOfLastAction = Time.time;
     }
     lastStaminaCost = staminaCost;
 }
Beispiel #4
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (beats.DamageTime())
        {
            if (jump)
            {
                jump       = false;
                colorToUse = Random.Range(0, 6);
                switch (colorToUse)
                {
                case 0:
                    color = Color.red;
                    break;

                case 1:
                    color = Color.green;
                    break;

                case 2:
                    color = Color.blue;
                    break;

                case 3:
                    color = Color.cyan;
                    break;

                case 4:
                    color = Color.clear;
                    break;

                case 5:
                    color = Color.grey;
                    break;

                default:
                    break;
                }
                color = color * 0.5f;

                meshRenderer.material.color = color;

                xoffset = Random.Range(-5.0f, 5.0f);
                zoffset = Random.Range(-5.0f, 5.0f);
                xtorque = Random.Range(-1.0f, 1.0f);
                ytorque = Random.Range(-1.0f, 1.0f);

                if (beatOffset)
                {
                    beatOffset = false;


                    if (transform.rotation.z < 0)
                    {
                        ztorque = 80;
                    }
                    else if (transform.rotation.z > -0)
                    {
                        ztorque = -80;
                    }

                    if (transform.rotation.x < 0)
                    {
                        xtorque = 80;
                    }
                    else if (transform.rotation.x > -0)
                    {
                        xtorque = -80;
                    }
                    rb.AddForce(new Vector3(xoffset, force, zoffset), ForceMode.Impulse);
                    rb.AddTorque(new Vector3(xtorque, ytorque, ztorque), ForceMode.Impulse);
                }
                else
                {
                    beatOffset = true;
                    ztorque    = 0;
                    xtorque    = 0;

                    rb.AddForce(new Vector3(xoffset, force, zoffset), ForceMode.Impulse);
                    rb.AddRelativeTorque(new Vector3(xtorque, ytorque, ztorque), ForceMode.Impulse);
                }
            }
        }
        else
        {
            jump = true;
            rb.AddForce(new Vector3(0, -force / 2, 0), ForceMode.Impulse);
        }
    }