//Constructors public Bear() { furColour = "Blue"; weightInKilos = 150; ageInYears = 3; flavour = BearType.Gummy; name = "Bearisa"; }
public Bear(string furColour, float weightInKilos, int ageInYears, BearType flavour, string name) { this.furColour = furColour; this.weightInKilos = weightInKilos; this.ageInYears = ageInYears; this.flavour = flavour; this.name = name; }
public Bear CustomBear() { int n = rand.Next(names.Length); int c = rand.Next(colours.Length); int weight = rand.Next(1, 451); int age = rand.Next(1, 6); string randName = names[n]; string randColour = colours[c]; BearType flavourType = (BearType)(rand.Next(9)); //string[] flavour = Enum.GetNames(typeof(BearType)); //int f = rand.Next(flavour.Length); //string randFlavour = flavour[f]; return(new Bear(randColour, weight, age, flavourType, randName)); }
// Use this for initialization void Start() { _bearType = (BearType)(CharacterPrefs.PlayerBear); _coolDownTimer = 0; }