static void Main(string[] args) { AppSettingsReader appSettings = new AppSettingsReader(); Console.WriteLine(appSettings.GetValue("appConStr", typeof(string))); Animal animal = new Bear(); Person person = new Janitor(); int numbOfTimes = (int) appSettings.GetValue("timesToSayHello", typeof (int)); for( int i = 0; i < numbOfTimes; i++) { animal.Speak(); person.Speak(); } Console.ReadLine(); }
// Use this for initialization void Start() { danceCircle = Instantiate((GameObject)(Resources.Load("Prefabs/PrinceDanceCircle"))); danceCircle.SetActive(false); danceValue = 0f; danceMeterSlider = GameObject.Find("UI").GetComponent <Transform>().Find("DanceMeter").gameObject.GetComponent <Slider>(); danceMeter = GameObject.Find("DanceMeter"); danceMeter.SetActive(false); danceTutWindow = GameObject.Find("DanceTutWindow"); danceTutWindow.SetActive(false); activeDanceTut = false; bear = GameObject.Find("Bear"); bearScript = bear.GetComponent <Bear>(); button = GameObject.Find("e key"); audios = GetComponents <AudioSource>(); model = GetComponent <Transform>().Find("model").gameObject; pressedE = false; danceCirclePresent = false; prevStartWalkTime = 0f; // if this has waypoints, get waypoints hasWayPoints = (waypoints != null && waypoints.Length > 0); if (hasWayPoints) { currentWaypoint = waypoints[0]; currentIndex = 0; } }
public void OneFromListComponent() { MainCage mc = new MainCage(); Animal wolf = new Wolf(); Animal bear = new Bear(); Animal giraffe = new Giraffe(); List <ICageComponent> components = new List <ICageComponent>(); components.Add(wolf); components.Add(bear); components.Add(giraffe); int number = 0; int weight = 50; ICageComponent component; mc.AddAnimal(weight); component = mc.isOne(number); foreach (var expected in components) { if (expected.GetType() == component.GetType()) { Assert.AreEqual(expected.GetType(), component.GetType()); } } }
public static void init() { Lion lion = new Lion(); lion.Name = "Lion Simba"; lion.ID = 1; lion.Hungry = true; lion.FeedDate = "2018-05-05"; animals.Add(lion); Bear bear = new Bear(); bear.Name = "Michael the bear"; bear.ID = 2; bear.Hungry = true; bear.FeedDate = "2018-05-05"; animals.Add(bear); Bear bear2 = new Bear(); bear2.Name = "Bear Misha"; bear2.ID = 2; bear2.Hungry = true; bear2.FeedDate = "2018-05-05"; animals.Add(bear2); User yaLubimiy = new User("zahar"); yaLubimiy.ID = 1; // yaLubimiy.ChatId = 376484784; yaLubimiy.addAnimal(lion); users.Add(yaLubimiy); }
public void IsBearCampingDestroyerUnlikeTiger() { Bear bear = new Bear(); bool canIKeepTheCub = bear.CampingCrasher; Assert.True(canIKeepTheCub); }
public void BearProducesCubs() { Bear bear = new Bear(); string cubs = bear.Cubs(); Assert.Equal("My babies are called cubs!", cubs); }
public void BearEats() { Bear bear = new Bear(); string honey = bear.Eat(); Assert.Equal("Honey comb please!", honey); }
// I.method public Animal createAnimal(int animalCode) { Animal newAnimal = null; switch (animalCode) { case 0: newAnimal = new Bison(); break; case 1: newAnimal = new Wolf(); break; case 2: newAnimal = new Eagle(); break; case 3: newAnimal = new Bear(); break; } return(newAnimal); }
IEnumerator Shoot() { hitObject = Physics2D.Raycast(bulletLine.transform.position, bulletLine.transform.right, distance); if (hitObject) { if (hitObject.collider.gameObject.CompareTag("Bear") && GameManager.instance.onClick == false) { Bear bear = hitObject.collider.gameObject.GetComponent <Bear>(); bear.GetDamage(damage); bulletLine.SetPosition(0, bulletLine.transform.position); bulletLine.SetPosition(1, hitObject.point); } } else { bulletLine.SetPosition(0, bulletLine.transform.position); bulletLine.SetPosition(1, bulletLine.transform.position + bulletLine.transform.right * distance); } bulletLine.enabled = true; yield return(new WaitForSeconds(0.2f)); bulletLine.enabled = false; }
public static void then_if_lumberjack_should_maul() { // Arrange var numberGeneratorService = new Mock <INumberGeneratorService>(); var specificSet = new[] { 2 }; var calls = 0; numberGeneratorService.Setup(service => service.GetNextRandomOfBound(It.IsAny <int>())).Returns(() => specificSet[calls]).Callback(() => calls++); var bear = new Bear(0, 0, numberGeneratorService.Object); var forest = new Mock <IForest>(); forest.Setup(forest1 => forest1.Bound).Returns(3); forest.Setup(forest1 => forest1.IsOpenSpot(1, 1)).Returns(false); forest.Setup(forest1 => forest1.GridContents(new Point(0, 0))).Returns((List <IForestObject>)null); var lumberJack = new LumberJack(0, 0); forest.Setup(forest1 => forest1.GridContents(new Point(1, 1))) .Returns(new List <IForestObject>() { lumberJack }); // Act bear.Tick(forest.Object); // Assert forest.Verify(forest1 => forest1.Remove(lumberJack)); }
public static void then_should_stop_moving() { // Arrange var numberGeneratorService = new Mock <INumberGeneratorService>(); var specificSet = new[] { 2, 7, 7, 7, 7 }; var calls = 0; numberGeneratorService.Setup(service => service.GetNextRandomOfBound(It.IsAny <int>())).Returns(() => specificSet[calls]).Callback(() => calls++); var bear = new Bear(0, 0, numberGeneratorService.Object); var forest = new Mock <IForest>(); forest.Setup(forest1 => forest1.Bound).Returns(5); forest.Setup(forest1 => forest1.IsOpenSpot(1, 1)).Returns(false); forest.Setup(forest1 => forest1.GridContents(new Point(0, 0))).Returns((List <IForestObject>)null); forest.Setup(forest1 => forest1.GridContents(new Point(1, 1))) .Returns(new List <IForestObject>() { new Mock <ILumberJack>().Object }); // Act bear.Tick(forest.Object); // Assert Assert.That(bear.Location.X, Is.EqualTo(1)); Assert.That(bear.Location.Y, Is.EqualTo(1)); }
private void PlacementObject() { Random random = new Random(); #region Monsters-2 MyMonster = new Bear(300, new Point { x = random.Next(PlayerHero.Position.x + 2, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 2, PlayerField.Height) }, 20); MyMonster = new Wolf(200, new Point { x = random.Next(PlayerHero.Position.x + 2, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 2, PlayerField.Height) }, 15); #endregion #region Obstacles-2 MyObstacle = new Tree(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 100); MyObstacle = new Stone(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 100); #endregion #region Bonus-3 MyBonus = new Apple(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 30); MyBonus = new Cherry(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 20); MyBonus = new Shaurma(new Point { x = random.Next(PlayerHero.Position.x + 1, PlayerField.Width), y = random.Next(PlayerHero.Position.y + 3, PlayerField.Height) }, 50); #endregion }
static void Main(string[] args) { var radnor = new Forest("Radnor Lake", "Nashville"); var squirrel = new Squirrel("Squirrel", "Patchy") { TailLength = 4 }; var turtle = new Animal { Name = "Turtle", NumberOfLegs = 4, Fur = false }; var mockingbird = new Animal { Name = "Mockingbird", NumberOfLegs = 2, Fur = true }; var bear = new Bear("Yogi", "Blue") { TailLength = 1 }; var seal = new Seal("Sammie"); radnor.AddAnimal(turtle); radnor.AddAnimal(squirrel); radnor.AddAnimal(mockingbird); radnor.AddAnimal(bear); radnor.AddAnimal(seal); radnor.ListAnimals(); }
public override void DoBeforeEntering() { mBear = mCharacter as Bear; mCharacter.PlayAnim("run", 3); mReached = false; mBear.NormalSpeed(); }
static void Main(string[] args) { { zoo = new Zoo(); console = ZooConsole.GetInstance(zoo); BearCage bearCage = bearCageFactory.CreateCage() as BearCage; BearFemaleCage bearFemaleCage = femaleBearCageFactory.CreateCage() as BearFemaleCage; zoo.Add(bearCage); zoo.Add(bearFemaleCage); Bear femaleBear = bearFactory.CreateAnimal(Models.Enums.MaleMode.Female) as Bear; Bear maleBear = bearFactory.CreateAnimal(Models.Enums.MaleMode.Male) as Bear; femaleBear.Name = "Female bear"; maleBear.Name = "Male bear"; femaleBear.Weight = 40; maleBear.Weight = 130; Container contForFemale = zoo.GetContainerForAnimal(femaleBear); contForFemale.Add(femaleBear); Container contForMale = zoo.GetContainerForAnimal(maleBear); contForMale.Add(maleBear); } while (true) { console.DisplayMainMenu(); } }
private void AddBear(Forest forest) { Bear newBear = new Bear(); newBear.Location = forest.GetRandomEmptyPosition().Location; forest.AddEntity(newBear); }
static void Main(string[] args) { Animal animal1 = new Dog(); animal1.Name = "Sparky"; Console.WriteLine(animal1.Speak()); Console.WriteLine(animal1.Sleep()); Dog dog = animal1 as Dog; //Casting dog.Eat(); Animal animal2 = new Bear(); animal2.Name = "Teddy"; Console.WriteLine(animal2.Speak()); Animal animal3 = new Pig(); animal3.Name = "Orton"; Console.WriteLine(animal3.Speak()); // This is an error, can't create instance of Animal class /* * Animal animal4 = new Animal(); * animal4.Name = "Snoopy"; * Console.WriteLine(animal4.Speak()); */ }
public void BearMakesSound() { Bear bear = new Bear(); string growl = bear.Sound(); Assert.Equal("Growl!", growl); }
void FixedUpdate() { Timer++; TickTimer++; if (TickTimer >= Speed) { Score += 10; scoretxt.text = "Score: " + Score.ToString(); lvltxt.text = "Level: " + Level.ToString(); DeathManager(); SoundManager.GetComponent <SoundManager>().PlaySound(SoundManager.GetComponent <SoundManager>().timeTick); TickTimer = 0; } if (Timer == LevelUpSpeed) { if (Speed > MaxSpeed) { Speed -= 2; Fish.GetComponent <AttackMonster>().Speed = Speed; Bear.GetComponent <AttackMonster>().Speed = Speed; IceBlock.GetComponent <AttackMonster>().Speed = Speed; } if (Rand > MaxRandom && Speed % 4 == 0) { Fish.GetComponent <AttackMonster>().Rand = Rand; Bear.GetComponent <AttackMonster>().Rand = Rand; IceBlock.GetComponent <AttackMonster>().Rand = Rand; } Score += 200; Level++; Timer = 0; SoundManager.GetComponent <SoundManager>().PlaySound(SoundManager.GetComponent <SoundManager>().speedUp); } }
public void BearLives() { Bear bear = new Bear(); string forest = bear.Live(); Assert.Equal("I live in dense forest", forest); }
private void btnCreatePolarBear_Click(object sender, EventArgs e) { string myName = "Shit Head"; // will be changed by the filth filter Bear myBear = new Bear(ref myName, Bear.color.white); lblDescription.Text = myBear.AboutMe; // notice here that the bear class does not change the default interesting feature variable from the animal class }
public void ShouldOverrideSleepMethod() { Bear teddionel = new Bear(); Lion lionel = new Lion(); Assert.True(lionel.Sleep() != teddionel.Sleep()); }
private void btnCreateBrownBear_Click(object sender, EventArgs e) { string myName = "Yogi Bear"; Bear myBear = new Bear(ref myName, Bear.color.brown); lblDescription.Text = myBear.AboutMe; }
public void IsBearDomesticatable() { Bear bear = new Bear(); bool canIKeepTheCub = bear.Domesticatable; Assert.False(canIKeepTheCub); }
public override void DoBeforeEntering() { mBear = mCharacter as Bear; mCurType = E_SuccessType.Move; mOrginPos = mCharacter.position; mReachHome = false; }
public void Enter(Bear bear) { _bear = bear; _bear.sleepyFX.Play(); _bear.isSleepState = true; _bear._navMeshAgent.speed = 0; }
public void BearMakeSound() { string expected = "Roar!"; string actual = new Bear().MakeSound(); Assert.AreEqual(expected, actual, "Bear should say Roar!"); }
public void Add_new_object_returned_weight_checked() { Animal expected = new Bear("Ben", 300); Animal actual = cr.Add(cr.Name, cr.Weight); Assert.AreEqual(expected.weight, actual.weight); }
void Start() { clickSound = Deer.GetComponent <AudioSource>(); bgMusic = GetComponent <AudioSource>(); int randomnum = Random.Range(0, 5); for (int i = 0; i < randomnum; i++) { randomPos(x); } check2 = 0; check = 0; time = 0; BeariniPost = Bear.transform.position; FoxiniPost = Fox.transform.position; FroginiPost = Frog.transform.position; MiceiniPost = Mice.transform.position; CatiniPost = Cat.transform.position; KanciliniPost = Kancil.transform.position; CowiniPost = Cow.transform.position; DeeriniPost = Deer.transform.position; Cat.SetActive(false); Cow.SetActive(false); Kancil.SetActive(false); Bear.SetActive(false); Fox.SetActive(false); Frog.SetActive(false); Mice.SetActive(false); buttonnext1.SetActive(false); }
static void Main() { //Instantiate an object for each of the derived classes (Lion, Tiger, Bear) Lion Aslan = new Lion("Aslan"); Tiger Tigger = new Tiger("Tigger"); Bear Baloo = new Bear("Baloo"); //Call member methods for each Aslan.setGazellesHugged(5); Tigger.setLasersChased(9); Baloo.setSalmonCaught(15); //Output number of Animal objects instantiated Console.WriteLine("There are " + $"{Animal.getAnimalCount()}" + " instantiated Animal objects."); Console.WriteLine(); //Array of type Animal Animal[] myArray = new Animal[3]; //Populate array myArray[0] = Aslan; myArray[1] = Tigger; myArray[2] = Baloo; //For loop will call overridden ToString() method for each animal in array for (int i = 0; i < Animal.getAnimalCount(); ++i) { Console.WriteLine($"{myArray[i].ToString()}"); Console.WriteLine($"The animal's sound is {myArray[i].makeSound()}."); Console.WriteLine(); } }
// Bullet hitting enemies void OnTriggerEnter2D(Collider2D hitInfo) { // Hit info on what enemies the bullet hits Rat rat = hitInfo.GetComponent <Rat>(); Wolf wolf = hitInfo.GetComponent <Wolf>(); Bear bear = hitInfo.GetComponent <Bear>(); if (rat != null) { // Rat Death sounds PlayerSoundScript.PlaySound("RatDeath"); // Rat takes damage from the shotgun bullet rat.TakeDamage(shotgundamage); } if (wolf != null) { // Wolf Death sounds PlayerSoundScript.PlaySound("DogBark"); // Wolf takes damage from the shotgun bullet wolf.TakeDamage(shotgundamage); } if (bear != null) { // Boss Death sounds //PlayerSoundScript.PlaySound ("Growl"); // boss takes damage from the shotgun bullet bear.TakeDamage(shotgundamage); } // When adequate damage is given to enemy they are destroyed Destroy(gameObject); }
/// <summary> /// Constructor for GummiBears effect /// </summary> /// <param name="sound">Sound system</param> public GummiBears(ref Sound sound) { PlayedSongs = new List<int>(); snd = sound; songName = new string[8]; songName[0] = "GummiSwe"; songName[1] = "GummiDan"; songName[2] = "GummiEng"; songName[3] = "GummiGer"; songName[4] = "GummiJap"; songName[5] = "GummiNor"; songName[6] = "GummiPol"; songName[7] = "GummiRus"; textures = new int[7]; // there are 7 in the "newer" gummi bears, 6 in the older (Gusto is a new one)... textures[0] = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/zummi.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.FromArgb(255, 0, 255)); textures[1] = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/grammi.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.FromArgb(255, 0, 255)); textures[2] = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/tummi.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.FromArgb(255, 0, 255)); textures[3] = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/gruffi.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.FromArgb(255, 0, 255)); textures[4] = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/sunni.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.FromArgb(255, 0, 255)); textures[5] = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/cubbi.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.FromArgb(255, 0, 255)); textures[6] = Util.LoadTexture(Util.CurrentExecutionPath + "/gfx/gusto.bmp", TextureMinFilter.Linear, TextureMagFilter.Linear, TextureWrapMode.Clamp, TextureWrapMode.Clamp, Color.FromArgb(255, 0, 255)); snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/GummiBears-Swedish.ogg", songName[0]); snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/GummiBears-Danish.ogg", songName[1]); snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/GummiBears-English.ogg", songName[2]); snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/GummiBears-German.ogg", songName[3]); snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/GummiBears-Japanese.ogg", songName[4]); snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/GummiBears-Norwegian.ogg", songName[5]); snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/GummiBears-Polish.ogg", songName[6]); snd.CreateSound(Sound.FileType.Ogg, Util.CurrentExecutionPath + "/Samples/GummiBears-Russian.ogg", songName[7]); currentSound = Util.Rnd.Next(0, songName.Length); // do this random and add to list of played? PlayedSongs.Add(currentSound); LastPlayedDate = string.Empty; Bears = new Bear[7]; // left max = 1.2, right max = -1.7, Bears[0] = new Bear(0.4f, 0.4f, 1.0f, -0.5f, 0.40006f, Util.Rnd.Next(2000, 6500) / 1000000.0f, 0.0045f, textures[0]); Bears[1] = new Bear(0.4f, 0.4f, 0.75f, 0.0f, 0.40005f, Util.Rnd.Next(2000, 6500) / 1000000.0f, 0.0045f, textures[1]); Bears[2] = new Bear(0.4f, 0.4f, 0.5f, 0.0f, 0.40004f, Util.Rnd.Next(2000, 6500) / 1000000.0f, 0.0045f, textures[2]); Bears[3] = new Bear(0.4f, 0.4f, 0.0f, 0.0f, 0.40003f, Util.Rnd.Next(2000, 6500) / 1000000.0f, 0.0045f, textures[3]); Bears[4] = new Bear(0.25f, 0.35f, -0.5f, 0.0f, 0.40002f, Util.Rnd.Next(2000, 6500) / 1000000.0f, 0.0045f, textures[4]); Bears[5] = new Bear(0.3f, 0.3f, -1.0f, 0.0f, 0.40001f, Util.Rnd.Next(2000, 6500) / 1000000.0f, 0.0045f, textures[5]); Bears[6] = new Bear(0.4f, 0.4f, -1.5f, 0.0f, 0.40000f, Util.Rnd.Next(2000, 6500) / 1000000.0f, 0.0045f, textures[6]); }
public static Animal Make(AnimalType type) { Animal result = null; switch (type) { case AnimalType.Bear: result = new Bear(); break; case AnimalType.Dragon: result = new Dragon(); break; default: result = new Tiger(); break; } return result; }