public ActionResult <BattleshipResult> AttackOpponent([FromBody] BattleshipOptions battleshipOptions)
        {
            var playerBoard = _memoryCache.Get <Cell[][]>(battleshipOptions.PlayerId);

            if (playerBoard == null)
            {
                return(NotFound(nameof(playerBoard)));
            }

            var opponentBoard = _memoryCache.Get <Cell[][]>(battleshipOptions.OpponentId);

            if (opponentBoard == null)
            {
                return(NotFound(nameof(opponentBoard)));
            }

            var battleshipAttacked = _battleshipUtility.Attack(opponentBoard, battleshipOptions.Row.GetValueOrDefault(), battleshipOptions.Column.GetValueOrDefault());

            return(new BattleshipResult
            {
                PlayerBoard = DisplayBoard(playerBoard),
                OpponentBoard = DisplayBoard(opponentBoard),
                Results = new[] { battleshipAttacked.Message },
                PlayerId = battleshipOptions.PlayerId.GetValueOrDefault(),
                OpponentId = battleshipOptions.OpponentId.GetValueOrDefault()
            });
        }
Beispiel #2
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            public void ReturnsBadRequestWhenModelStateIsInvalid()
            {
                // Arrange
                var battleshipOptions = new BattleshipOptions {
                    Alignment = BattleShip.Horizontal, Column = 1, Row = 0, ShipSize = 4, OpponentId = 2
                };

                _mockBattleshipUtility.Setup(m => m.AddBattleship(It.IsAny <Cell[][]>(), It.IsAny <int>(), It.IsAny <int>(), It.IsAny <int>(), It.IsAny <string>())).Returns((BattleshipUtilityResult)null);

                Cell[][] playerBoard = null;
                var      memoryCache = MockMemoryCacheService.GetMockedMemoryCache();

                memoryCache.Set(0, playerBoard);
                var battleshipController = new BattleshipController(memoryCache, _mockBattleshipUtility.Object);

                // Act
                battleshipController.ModelState.AddModelError("Bad", "Request");
                var subject = battleshipController.Add(battleshipOptions);

                // Assert
                var badRequestObjectResult = subject.Result as Microsoft.AspNetCore.Mvc.BadRequestObjectResult;

                Assert.IsNull(subject.Value);
                Assert.AreEqual(badRequestObjectResult.StatusCode.Value, StatusCodes.Status400BadRequest);
            }
            public void WhenPropertiesAreSet()
            {
                var model = new BattleshipOptions {
                    PlayerId = 1, Column = 1, Row = 1, OpponentId = 2
                };
                var result = validator.TestValidate(model);

                result.ShouldNotHaveAnyValidationErrors();
            }
            public void WhenPropertyValuesAreInvalid()
            {
                var model = new BattleshipOptions {
                    PlayerId = 0, Column = 0, Row = 0, OpponentId = 0
                };
                var result = validator.TestValidate(model);

                result.ShouldHaveAnyValidationError();
            }
            public void WhenPlayerIdIsNull()
            {
                var model = new BattleshipOptions {
                    PlayerId = null
                };
                var result = validator.TestValidate(model);

                result.ShouldHaveValidationErrorFor(bs => bs.PlayerId);
            }
        public ActionResult <BattleshipResult> Add([FromBody] BattleshipOptions battleshipOptions)
        {
            // TODO: Get specific BadRequest message
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            var playerBoard = _memoryCache.Get <Cell[][]>(battleshipOptions.PlayerId);

            if (playerBoard == null)
            {
                return(NotFound(nameof(playerBoard)));
            }

            var result = _battleshipUtility.AddBattleship(playerBoard, battleshipOptions.Row.GetValueOrDefault(), battleshipOptions.Column.GetValueOrDefault(), battleshipOptions.ShipSize.GetValueOrDefault(), battleshipOptions.Alignment);

            // TODO: Test NotFound result message
            if (result == null)
            {
                return(NotFound(nameof(result)));
            }

            // TODO: Try with an error message
            var opponentBoard = _memoryCache.Get <Cell[][]>(battleshipOptions.OpponentId);

            if (opponentBoard == null)
            {
                return(NotFound());
            }

            return(new BattleshipResult
            {
                PlayerBoard = DisplayBoard(playerBoard),
                OpponentBoard = DisplayBoard(opponentBoard),
                Results = new[] { result.Message },
                PlayerId = battleshipOptions.PlayerId.GetValueOrDefault(),
                OpponentId = battleshipOptions.OpponentId.GetValueOrDefault(),
                ResultType = result.ResultType
            });
        }
Beispiel #7
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            public void ReturnsValidBattleship()
            {
                // Arrange
                var battleshipOptions = new BattleshipOptions {
                    Alignment = BattleShip.Horizontal, Column = 1, PlayerId = 1, Row = 1, ShipSize = 4, OpponentId = 2
                };

                _mockBattleshipUtility.Setup(
                    m => m.AddBattleship(
                        It.IsAny <Cell[][]>(), It.IsAny <int>(), It.IsAny <int>(), It.IsAny <int>(), It.IsAny <string>()))
                .Returns(new BattleshipUtilityResult("Battleship added", BattleshipResultType.Added));

                var memoryCache          = MockMemoryCacheService.GetMemoryCache(BattleshipUtilityTestHelpers.CreateDefaultBoard());
                var battleshipController = new BattleshipController(memoryCache, _mockBattleshipUtility.Object);

                // Act
                var subject = battleshipController.Add(battleshipOptions);

                // Assert
                Assert.IsNotNull(subject);
                Assert.AreEqual(subject.Value.ResultType, BattleshipResultType.Added);
            }
Beispiel #8
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            public void ReturnsNotFoundWhenPlayerboardIsNull()
            {
                // Arrange
                var battleshipOptions = new BattleshipOptions {
                    Alignment = BattleShip.Horizontal, Column = 1, PlayerId = 1, Row = 1, ShipSize = 4, OpponentId = 2
                };

                _mockBattleshipUtility.Setup(m => m.AddBattleship(It.IsAny <Cell[][]>(), It.IsAny <int>(), It.IsAny <int>(), It.IsAny <int>(), It.IsAny <string>())).Returns((BattleshipUtilityResult)null);

                Cell[][] playerBoard = null;
                var      memoryCache = MockMemoryCacheService.GetMockedMemoryCache();

                memoryCache.Set(0, playerBoard);
                var battleshipController = new BattleshipController(memoryCache, _mockBattleshipUtility.Object);

                // Act
                var subject = battleshipController.Add(battleshipOptions);

                // Assert
                var notFoundObjectResult = subject.Result as Microsoft.AspNetCore.Mvc.NotFoundObjectResult;

                Assert.IsNull(subject.Value);
                Assert.AreEqual(notFoundObjectResult.StatusCode.Value, StatusCodes.Status404NotFound);
            }
 public string Reset([FromBody] BattleshipOptions battleshipOptions)
 {
     _memoryCache.Remove(battleshipOptions.PlayerId);
     _memoryCache.Remove(battleshipOptions.OpponentId);
     return($"Player board: {battleshipOptions.PlayerId} and opponent board: {battleshipOptions.OpponentId} have been reset");
 }