Beispiel #1
0
 /// <summary>
 /// Starts an encounter with a character after LoS collider is triggered.
 /// </summary>
 /// <param name="battler">Character that was encountered.</param>
 public void StartCharEncounter(BattlerController battler)
 {
     _state = GameState.Cutscene;
     StartCoroutine(battler.TriggerBattle(_playerController));
 }