public static bool ShowTimer(List <string> paramList)
    {
        if (paramList == null || paramList.Count < 1 || paramList.Count > 2)
        {
            return(false);
        }

        GameScene scene = SceneManager.Instance.GetCurScene() as GameScene;

        if (scene == null)
        {
            return(false);
        }

        if (paramList.Count == 2)
        {
            scene.ResetLogicRunTime();
            SceneManager.Instance.SetCountDown(int.Parse(paramList[1]));
        }

        BattleUIModule module = ModuleManager.Instance.FindModule <BattleUIModule>();

        module.ShowTimer(System.Convert.ToBoolean(paramList[0]));

        return(true);
    }