public void ReplaceBattleTime(BattleTimeData newValue)
    {
        var index     = GameComponentsLookup.BattleTime;
        var component = (BattleTimeComponent)CreateComponent(index, typeof(BattleTimeComponent));

        component.value = newValue;
        ReplaceComponent(index, component);
    }
    public GameEntity SetBattleTime(BattleTimeData newValue)
    {
        if (hasBattleTime)
        {
            throw new Entitas.EntitasException("Could not set BattleTime!\n" + this + " already has an entity with BattleTimeComponent!",
                                               "You should check if the context already has a battleTimeEntity before setting it or use context.ReplaceBattleTime().");
        }
        var entity = CreateEntity();

        entity.AddBattleTime(newValue);
        return(entity);
    }
    public void ReplaceBattleTime(BattleTimeData newValue)
    {
        var entity = battleTimeEntity;

        if (entity == null)
        {
            entity = SetBattleTime(newValue);
        }
        else
        {
            entity.ReplaceBattleTime(newValue);
        }
    }