Beispiel #1
0
        private void GetAttacked()
        {
            Random rnd        = new Random();
            bool   isCritical = rnd.Next(1, 1001) < EnemyCriticalChance * 10;
            int    dmgDealt   = 0;

            if (isCritical)
            {
                if (EnemyDMGMatter == DMGMatter.Strength)
                {
                    dmgDealt           = (int)Math.Round(EnemyStrength / SelfDMGTaken * EnemyDMGDealt * 1.5);
                    SelfCurrentHealth -= dmgDealt;
                }
                else
                {
                    dmgDealt           = (int)Math.Round((double)EnemyMana / SelfDMGTaken * EnemyDMGDealt * 1.5);
                    SelfCurrentHealth -= dmgDealt;
                }
            }
            else
            {
                if (EnemyDMGMatter == DMGMatter.Strength)
                {
                    dmgDealt           = (int)Math.Round(EnemyStrength / SelfDMGTaken * EnemyDMGDealt);
                    SelfCurrentHealth -= dmgDealt;
                }
                else
                {
                    dmgDealt           = (int)Math.Round((double)EnemyMana / SelfDMGTaken * EnemyDMGDealt);
                    SelfCurrentHealth -= dmgDealt;
                }
            }
            string enemyType = Convert.ToString(EnemyType);
            string selfType  = Convert.ToString(SelfType);

            if (EnemyRevealed)
            {
                if (SelfRevealed)
                {
                    string log = ActionMessage(EnemyName, SelfName, dmgDealt);
                    BattleStrings.Add(new BattleString(log + "\n\n"));
                    Console.WriteLine(log);
                }
                else
                {
                    string log = ActionMessage(EnemyName, selfType, dmgDealt);
                    BattleStrings.Add(new BattleString(log + "\n\n"));
                    Console.WriteLine(log);
                }
            }
            else
            {
                if (EnemyRevealed)
                {
                    string log = ActionMessage(enemyType, SelfName, dmgDealt);
                    BattleStrings.Add(new BattleString(log + "\n\n"));
                    Console.WriteLine(log);
                }
                else
                {
                    string log = ActionMessage(enemyType, selfType, dmgDealt);
                    BattleStrings.Add(new BattleString(log + "\n\n"));
                    Console.WriteLine(log);
                }
            }
        }
Beispiel #2
0
        public void Start()
        {
            while (SelfCurrentHealth > 0 && EnemyCurrentHealth > 0)
            {
                bool hintTaken    = false;
                bool playerStarts = SelfAgility >= EnemyAgility;
                if (playerStarts)
                {
                    bool choosingMove = true;
                    while (choosingMove)
                    {
                        Console.WriteLine("\n\nClick anything to continue.");
                        Console.ReadKey(true);
                        Console.Clear();
                        if (hintTaken && !EnemyRevealed)
                        {
                            Console.WriteLine(EnemyHint + "\n");
                        }
                        Console.WriteLine($"Player - {SelfCurrentHealth}/{SelfMaxHealth}   ||   Enemy - {EnemyCurrentHealth}/{EnemyMaxHealth}");
                        Console.WriteLine("Choose number:\n\n1. Attack\n\n2. Noble Phantasm\n\n3. hint (wont take away turn)\n\n4. Guess name\n\n5. Quit\n\n");
                        string choice = Console.ReadLine();
                        if (choice == "1")
                        {
                            Attack();
                            choosingMove = false;
                        }
                        else if (choice == "2")
                        {
                            if (SelfNPPoint == 6)
                            {
                                Console.Clear();
                                SelfNP.SelfAwaken(this);
                                choosingMove = false;
                                SelfNPPoint  = 0;
                                BattleStrings.Add(new BattleString($"{Player.Name} have awakened noble phantasm\n\n"));
                            }
                            else
                            {
                                Console.Clear();
                                Console.WriteLine($"Servant have not enough NP point to awaken noble phantasm (current -> {SelfNPPoint} || needed -> 6)");
                            }
                        }
                        else if (choice == "3")
                        {
                            hintTaken = true;
                        }
                        else if (choice == "4")
                        {
                            if (!EnemyRevealed)
                            {
                                Console.Clear();
                                Console.Write("Whats enemy name? ->   "); string answer = Console.ReadLine().Trim().ToLower();
                                bool isCorrect = NameCheck(answer);
                                if (isCorrect && IsServant)
                                {
                                    Console.WriteLine($"Correct, enemy name is {answer}, they have been weakened");
                                    EnemyStrength = (int)Math.Round(EnemyStrength * 0.5);
                                    EnemyMana     = (int)Math.Round(EnemyMana * 0.6);
                                    EnemyRevealed = true;
                                    choosingMove  = false;
                                    BattleStrings.Add(new BattleString($"{Player.Name} have revealed enemy name\n\n"));
                                }
                                else if (isCorrect)
                                {
                                    Console.WriteLine($"Correct, enemy name is {answer}, they have been weakened");
                                    EnemyStrength = (int)Math.Round(EnemyStrength * 0.5);
                                    EnemyRevealed = true;
                                    choosingMove  = false;
                                    BattleStrings.Add(new BattleString($"{Player.Name} have revealed enemy name\n\n"));
                                }
                                else
                                {
                                    Console.WriteLine($"{answer} is not right name.");
                                    choosingMove = false;
                                    BattleStrings.Add(new BattleString($"{Player.Name} have tried to reveal enemy name, but failed...\n\n"));
                                }
                            }
                            else
                            {
                                Console.WriteLine("You already know enemy name.");
                            }
                        }
                        else if (choice == "5")
                        {
                            SelfCurrentHealth = 0;
                            choosingMove      = false;
                            BattleStrings.Add(new BattleString($"{Player.Name} did give up... what a shame heh"));
                        }
                        else
                        {
                            Console.WriteLine("Invalid choice.");
                        }
                    }
                    if (EnemyCurrentHealth > 0)
                    {
                        Console.WriteLine("\n\nClick anything to continue.");
                        Console.ReadKey(true);
                        Console.Clear();
                        if (IsServant)
                        {
                            if (EnemyNPPoint == 6)
                            {
                                EnemyNP.EnemyAwaken(this);
                                EnemyNPPoint = 0;
                                BattleStrings.Add(new BattleString("Enemy awakened noble phantasm.\n\n"));
                            }
                            else
                            {
                                GetAttacked();
                            }
                        }
                        else
                        {
                            GetAttacked();
                        }
                    }
                }
                else
                {
                    Console.WriteLine("\n\nClick anything to continue.");
                    Console.ReadKey(true);
                    Console.Clear();
                    if (IsServant)
                    {
                        if (EnemyNPPoint == 6)
                        {
                            EnemyNP.EnemyAwaken(this);
                            EnemyNPPoint = 0;
                            BattleStrings.Add(new BattleString("Enemy have awakened noble phantasm.\n\n"));
                        }
                        else
                        {
                            GetAttacked();
                        }
                    }
                    else
                    {
                        GetAttacked();
                    }

                    bool choosingMove = true;
                    if (SelfCurrentHealth > 0)
                    {
                        while (choosingMove)
                        {
                            Console.WriteLine("\n\nClick anything to continue.");
                            Console.ReadKey(true);
                            Console.Clear();
                            if (hintTaken && !EnemyRevealed)
                            {
                                Console.WriteLine(EnemyHint + "\n");
                            }
                            Console.WriteLine($"Player - {SelfCurrentHealth}/{SelfMaxHealth}   ||   Enemy - {EnemyCurrentHealth}/{EnemyMaxHealth}");
                            Console.WriteLine("Choose number:\n\n1. Attack\n\n2. Noble Phantasm\n\n3. hint (wont take away turn)\n\n4. Guess name\n\n5. Quit\n\n");
                            string choice = Console.ReadLine();
                            if (choice == "1")
                            {
                                Attack();
                                choosingMove = false;
                            }
                            else if (choice == "2")
                            {
                                if (SelfNPPoint == 6)
                                {
                                    Console.Clear();
                                    SelfNP.SelfAwaken(this);
                                    choosingMove = false;
                                    SelfNPPoint  = 0;
                                    BattleStrings.Add(new BattleString($"{Player.Name} have awakened noble phantasm\n\n"));
                                }
                                else
                                {
                                    Console.Clear();
                                    Console.WriteLine($"Servant have not enough NP point to awaken noble phantasm (current -> {SelfNPPoint} || needed -> 6)");
                                }
                            }
                            else if (choice == "3")
                            {
                                hintTaken = true;
                            }
                            else if (choice == "4")
                            {
                                if (!EnemyRevealed)
                                {
                                    Console.Clear();
                                    Console.Write("Whats enemy name? ->   "); string answer = Console.ReadLine().Trim().ToLower();
                                    bool isCorrect = NameCheck(answer);
                                    if (IsServant)
                                    {
                                        if (isCorrect)
                                        {
                                            Console.WriteLine($"Correct, enemy name is {answer}, they have been weakened");
                                            EnemyStrength = (int)Math.Round(EnemyStrength * 0.5);
                                            EnemyMana     = (int)Math.Round((double)EnemyMana * 0.6);
                                            EnemyRevealed = true;
                                            choosingMove  = false;
                                            BattleStrings.Add(new BattleString($"{Player.Name} have revealed enemy name\n\n"));
                                        }
                                        else
                                        {
                                            Console.WriteLine($"{answer} is not right name.");
                                            choosingMove = false;
                                            BattleStrings.Add(new BattleString($"{Player.Name} have tried to reveal enemy name, but failed...\n\n"));
                                        }
                                    }
                                    else
                                    {
                                        if (isCorrect)
                                        {
                                            Console.WriteLine($"Correct, enemy name is {answer}, they have been weakened");
                                            EnemyStrength = (int)Math.Round(EnemyStrength * 0.5);
                                            EnemyRevealed = true;
                                            choosingMove  = false;
                                            BattleStrings.Add(new BattleString($"{Player.Name} have revealed enemy name\n\n"));
                                        }
                                        else
                                        {
                                            Console.WriteLine($"{answer} is not right name.");
                                            choosingMove = false;
                                            BattleStrings.Add(new BattleString($"{Player.Name} have tried to reveal enemy name, but failed...\n\n"));
                                        }
                                    }
                                }

                                else
                                {
                                    Console.WriteLine("You already know enemy name.");
                                }
                            }
                            else if (choice == "5")
                            {
                                SelfCurrentHealth = 0;
                                choosingMove      = false;
                                BattleStrings.Add(new BattleString($"{Player.Name} did give up... what a shame heh"));
                            }
                            else
                            {
                                Console.WriteLine("Invalid choice.");
                            }
                        }
                    }
                }
                if (SelfNPPoint != 6)
                {
                    SelfNPPoint++;
                }
                EnemyNPPoint++;
            }
            if (SelfCurrentHealth <= 0)
            {
                BattleStrings.Add(new BattleString($"{Player.Name}'s servant is dead, you lost! Gaining {LoseExp} experience."));
                Console.WriteLine($"You have lost, gaining {LoseExp} exp for master as reward");
                Player.GetExp(LoseExp);
                Name = Name = $"{Player.Name}\n\nLevel {Player.UsingChar.Level} - {SelfName} VS Level {EnemyLevel} - {EnemyName}  LOST";
                Player.RemoveUsingChar();
            }
            else
            {
                BattleStrings.Add(new BattleString($"{Player.Name} have won! Gaining {WinExp} experience."));
                Name = Name = $"{Player.Name}\n\nLevel {Player.UsingChar.Level} - {SelfName} VS Level {EnemyLevel} - {EnemyName}  Won";
                Console.WriteLine($"You have won, gaining {WinExp} exp for master and servant as reward");
                Player.UsingChar.GainExp(WinExp);
                Player.GetExp(WinExp);
                if (SelfCurrentHealth > Player.UsingChar.Health)
                {
                    Player.UsingChar.CurrentHealth = Player.UsingChar.Health;
                }
                else
                {
                    Player.UsingChar.CurrentHealth = SelfCurrentHealth;
                }
                if (Program.MustSave)
                {
                    using (var context = new DataContext())
                    {
                        Character character = context.Character.Where(e => e.Id == Player.UsingChar.Id).Single();
                        character.CurrentHealth = Player.UsingChar.CurrentHealth;
                        context.SaveChanges();
                    };
                }
            }
            Console.Clear();
            BattleLog();
            _battles.Add(this);
            Player.Battles.Add(this);
            if (Program.MustSave)
            {
                using (var context = new DataContext())
                {
                    context.Attach <Player>(Player);
                    context.SaveChanges();
                };
            }
        }