public int MakeNewBattleStorage(int OwnerID)
    {
        foreach (List <PhotonPlayer> player in Groups.ToArray())
        {
            if (player [0].ID == OwnerID)
            {
                List <int> ids = new List <int> ();
                foreach (PhotonPlayer play in player.ToArray())
                {
                    ids.Add(play.ID);
                }

                BattleStorage b_stor = new BattleStorage(ids.ToArray());
                B_Storages.Add(b_stor);
                int b_id = B_Storages.IndexOf(b_stor);
                b_stor.BattleID = b_id;

                for (int i = 0; i < ids.Count; i++)
                {
                    userBattle.Add(new int[ids [0], b_id]);
                }

                return(b_id);
            }
        }
        return(0);
    }
    public int CheckUsable(Skill Skill, int BattleID, int Position)
    {
        BattleStorage b = ServerStorage.Sv_Storage.B_Storages [BattleID];

        int row = 0;

        row = Position - 4;

        if (Position < 4)
        {
            row = Position;
        }
        else
        {
            row = Position - (4 * (int)(Position / 4));
        }

        int col = Position / 4;

        int[] tp_targets = Skill.PositionalTarget;
        TargetList = new List <int> (tp_targets);
        try{
            switch (col)
            {
            case 0:
                TargetList.RemoveRange(0, 12);
                break;

            case 1:
                TargetList.RemoveRange(0, 8);
                TargetList.RemoveRange(16, 4);
                break;

            case 2:
                TargetList.RemoveRange(0, 4);
                TargetList.RemoveRange(16, 8);
                break;

            case 3:
                TargetList.RemoveRange(16, 12);
                break;
            }
        }catch {
            Debug.Log(Skill.Name);
        }

        int[] pos = b.Positions;
        if (Skill.ActivateRow [row] != 0)
        {
            for (int i = 0; i < TargetList.Count; i++)
            {
                if (pos [i] != 0 && TargetList [i] == 1)
                {
                    Skill.TargetFields = this.TargetList;
                    return(i);
                }
            }
        }
        return(0);
    }
Beispiel #3
0
    private Character GetTargetWithPosition(BattleStorage b, int Site, int Position)
    {
        if (b.Positions [Position + 16 * Site] == 0)
        {
            print("error no target found");
        }

        int ID = b.Positions [Position + 16 * Site];

        if (ID < 0)
        {
            foreach (Character c in b.Enemy.ToArray())
            {
                if (c.ID == ID)
                {
                    return(c);
                }
            }
        }
        else
        {
            foreach (Character c in b.Players.ToArray())
            {
                if (c.ID == ID)
                {
                    return(c);
                }
            }
        }
        return(null);
    }
Beispiel #4
0
    public void CreateEnemies(int tp_enemyid, int tp_maxhealth, int tp_armor, float tp_dodge, int tp_position, int tp_mindps, int tp_maxdps, int tp_speed, int tp_fire, int tp_ice, int tp_shock, string tp_skills, int tp_exp, int BattleID)
    {
        //Enemy.Add (new Character (true ,0 ,"Enemy", 30, 1, 30, 0.2f, 8, 2, 4, 20,"Warrior",25,25,25,"","","",0));
        Character tp_char = new Character(true, tp_enemyid * -1, "Enemy", tp_maxhealth, tp_maxhealth, tp_armor, tp_dodge, tp_position, tp_mindps, tp_maxdps, tp_speed, "Archer", tp_fire, tp_ice, tp_shock, tp_skills, null, null, 0, 0, 0, 0, 0);

        tp_char.expGain = tp_exp;

        BattleStorage b = ServerStorage.Sv_Storage.B_Storages [BattleID];

        b.Enemy.Add(tp_char);

        b.enemyloaded++;
        LoadEnemySkills(tp_enemyid * -1, BattleID);
        if (b.enemycount <= b.enemyloaded)
        {
            string[] simpleChars = new string[b.Enemy.Count];

            for (int i = 0; i < simpleChars.Length; i++)
            {
                string tp_string = b.Enemy [i].MakeSimpleString();
                simpleChars [i] = tp_string;
            }
            print("Sending " + simpleChars.Length + " IDs " + b.GroupIds[0]);
            RaiseEventOptions opt = new RaiseEventOptions();
            opt.TargetActors = b.GroupIds;
            PhotonNetwork.RaiseEvent(51, simpleChars, true, opt);
        }
    }
Beispiel #5
0
    public void MakeEnemies(string tp_string, int tp_customid, int BattleID)
    {
        string[]      tp_new   = tp_string.Split("|" [0]);
        string[]      tp_i     = tp_new [0].Split("/" [0]);
        List <string> tp_array = new List <string> (tp_i);

        for (int i = 0; i < tp_array.Count; i++)
        {
            if (int.Parse(tp_array [i]) == 0)
            {
                tp_array.RemoveAt(i);
                i--;
            }
        }
        tp_i = tp_array.ToArray();
        int           pos = 0;
        BattleStorage b   = ServerStorage.Sv_Storage.B_Storages [BattleID];

        while (true)
        {
            int ran = (int)Random.Range(0, tp_i.Length);
            int u   = int.Parse(tp_i [ran]);
            pos = (u - 1) + 4 * (int)(Random.Range(0, 4));

            if (b.Positions [pos + 16] == 0)
            {
                b.Positions [pos + 16] = tp_customid * -1;
                break;
            }
        }
        CreateEnemies(tp_customid, int.Parse(tp_new [1]), int.Parse(tp_new [2]), float.Parse(tp_new[3]), pos, int.Parse(tp_new [4]), int.Parse(tp_new [5]), int.Parse(tp_new [6]), int.Parse(tp_new [7]), int.Parse(tp_new [8]), int.Parse(tp_new [9]), tp_new[10], int.Parse(tp_new[11]), BattleID);
    }
Beispiel #6
0
    public void InitializeServerBattle(bool tp_bool, int BattleID)
    {
        BattleStorage b = ServerStorage.Sv_Storage.B_Storages [BattleID];

        if (tp_bool)
        {
            StartCoroutine(b.InitializeBattle(tp_bool));
        }
    }
Beispiel #7
0
    public void MoveCharacter(int BattleID, int Position, int NewPosition)
    {
        BattleStorage b = ServerStorage.Sv_Storage.B_Storages [BattleID];

        Debug.Log("moving Id=" + b.Positions [Position] + " to Position=" + NewPosition);

        if (b.Positions [NewPosition] == 0)
        {
            b.Positions [NewPosition] = b.Positions [Position];
            b.Positions [Position]    = 0;
        }

        RaiseEventOptions opt = new RaiseEventOptions();

        opt.TargetActors = b.GroupIds;
        PhotonNetwork.RaiseEvent(61, new int[] { b.Positions [NewPosition], NewPosition }, true, opt);
    }
Beispiel #8
0
    public void RollDmg(int BattleID, int TargetMode, float Skill_Mod, bool Dodgeable, int targetPos, int Site, int MinDPS, int MaxDPS)
    {
        BattleStorage b         = ServerStorage.Sv_Storage.B_Storages [BattleID];
        int           tp_damage = (int)((MinDPS + MaxDPS * Random.value) * Skill_Mod);
        Character     Target    = GetTargetWithPosition(b, Site, targetPos);

        //Single Target
        if (TargetMode == 0)
        {
            if ((Dodgeable && (Random.value > Target.Dodge)) || !Dodgeable)
            {
                //Dmged
                Target.Health -= tp_damage;
                RaiseEventOptions opt = new RaiseEventOptions();
                opt.TargetActors = b.GroupIds;
                PhotonNetwork.RaiseEvent(58, new int[] { Target.ID, -tp_damage }, true, opt);
            }
            else
            {
                //Dodeged
                GameManager.k_Manager.Target.transform.parent.GetChild(1).GetComponent <CharacterClass> ().MakeText("Dodged", new Color(255, 255, 0));
                RaiseEventOptions opt = new RaiseEventOptions();
                opt.TargetActors = b.GroupIds;
                PhotonNetwork.RaiseEvent(59, new int[] { Target.ID, 0 }, true, opt);
            }
        }
//				//AOE
//				if (TargetMode == 2) {
//					foreach (Transform trans in k_relatedButton.GetComponent<ButtonClass>().tp_list.ToArray()) {
//						if (trans.FindChild ("Character(Clone)")!=null) {
//							if ((Dodgeable && Random.value > trans.FindChild ("Character(Clone)").GetComponent<CharacterClass> ().k_Character.Dodge) || !Dodgeable) {
//						tp_damage = (int)((b.CharacterOrder [0].MinDPS + b.CharacterOrder [0].MaxDPS * Random.value) * Skill_Mod);
//								trans.FindChild ("Character(Clone)").GetComponent<CharacterClass> ().k_Character.Health -= tp_damage;
//								trans.FindChild ("Character(Clone)").GetComponent<CharacterClass> ().MakeText ("- " + tp_damage, new Color (255, 0, 0));
//							} else {
//								trans.FindChild ("Character(Clone)").GetComponent<CharacterClass> ().MakeText ("Dodged", new Color (255, 255, 0));
//							}
//						}
//					}
//				}



        b.EndTurn();
    }
Beispiel #9
0
    private void EstimateEnemies(int BattleID, int[] MinMax, int[] EnemyIDs)
    {
        int           i = (int)(Random.Range(MinMax[0], MinMax[1] + 1));
        BattleStorage b = ServerStorage.Sv_Storage.B_Storages [BattleID];

        b.enemycount = i;
        print("EnemyCount =" + i);
        for (int j = 0; j < i; j++)
        {
            if (j == 0)
            {
                LoadEnemies(EnemyIDs [0], j + 1, BattleID);
                continue;
            }
            int o = Random.Range(0, EnemyIDs.Length);
            LoadEnemies(EnemyIDs[o], j + 1, BattleID);
        }
    }
Beispiel #10
0
    public void DropNewItem(BattleStorage b)
    {
        this.TierValue = 0;

        //		GameManager.k_Manager.LootLoaded = false;

        //Get Level of Lowest Group Member
        List <Character> tp_char = new List <Character> ();

        tp_char     = b.Players;
        tp_char     = tp_char.OrderBy(go => go.Level).ToList();
        PlayerLevel = tp_char [0].Level;
        print("lowest Player is " + tp_char[0].Name);

        string Rarity;
        string Type;
        int    Value = 0;
        Skill  AppliedSkill;

        string[,] Attributes;

        float ran = Random.value;

        RarityTier = 0;

        if (ran > 0.99999f)
        {
            Rarity     = "Legendary";
            RarityTier = 5;
            Value     += 5000;
        }
        else if (ran > 0.95f)
        {
            Rarity     = "Epic";
            RarityTier = 4;
            Value     += 1200;
        }
        else if (ran > 0.8f)
        {
            Rarity     = "Rare";
            RarityTier = 3;
            Value     += 1200;
        }
        else if (ran > 0.65f)
        {
            Rarity     = "Magic";
            RarityTier = 2;
            Value     += 200;
        }
        else if (ran > 0.5f)
        {
            Rarity     = "Uncommon";
            RarityTier = 1;
            Value     += 50;
        }
        else
        {
            Rarity = "Common";
            Value += 10;
        }

        int rand = Random.Range(0, 6);

        switch (rand)
        {
        case 0:
            Type = "Amulet";
            break;

        case 1:
            Type = "Ring";
            break;

        case 2:
            Type = "Boots";
            break;

        case 3:
            Type = "Helm";
            break;

        case 4:
            Type = "Shoulder";
            break;

        case 5:
            Type = "Weapon";
            break;

        default:
            Type = "";
            break;
        }

        Attributes = GiveNewAttributes(Rarity, Type);

        Value += (int)(Value * (0.05f * TierValue));

        print("New Item :" + Rarity + " - " + Type);
        print(Attributes.Length);
        for (int i = 0; i < Attributes.Length / 2; i++)
        {
            print(Attributes[i, 0] + " : " + Attributes[i, 1]);
        }


        //Problem with getting item ID
        StartCoroutine(InsertItem(b, Rarity, Type, Attributes, PlayerLevel, Value));
    }
Beispiel #11
0
    IEnumerator InsertItem(BattleStorage b, string tp_rarity, string tp_type, string[,] tp_attributes, int tp_itemlevel, int tp_value)
    {
        print(tp_itemlevel + tp_type);

        float rate = 1.0f;

        switch (tp_rarity)
        {
        case "Common":         //common
            rate = 0.8f;
            break;

        case "Uncommon":         //base normal
            rate = 0.9f;
            break;

        case "Magic":         // Base base normal
            rate = 1.0f;
            break;

        case "Rare":         // base base normal special
            rate = 1.1f;
            break;

        case "Epic":         // base base normal special
            rate = 1.25f;
            break;

        case "Legendary":
            rate = 1.4f;
            break;
        }

        int minDps = 0;
        int maxDps = 0;

        if (tp_type.Equals("Weapon"))
        {
            int avg = (int)Mathf.Round((tp_itemlevel * ((rate - 0.05f) + (Random.value * 0.10f))));
            int dif = (int)(Random.value * avg * 0.5f);
            maxDps = avg + dif;
            minDps = avg - dif;
        }


        string tp_sql = "('New','" + tp_type + "','" + tp_rarity + "','" + tp_value + "','10','" + minDps + "','" + maxDps + "',";
        string stats  = "";

        string[] input = new string[19];
        for (int i = 0; i < input.Length; i++)
        {
            input [i] = 0 + "";
        }
        for (int i = 0; i < tp_attributes.Length / 2; i++)
        {
            //stats = stats + tp_attributes [i] [0] + "|" + tp_attributes [i] [1] + ";";

            switch (tp_attributes [i, 0])
            {
            case "Strength":
                input [0] = tp_attributes [i, 1];
                break;

            case "Constitution":
                input [1] = tp_attributes [i, 1];
                break;

            case "Dexterity":
                input [2] = tp_attributes [i, 1];
                break;

            case "Intelligence":
                input [3] = tp_attributes [i, 1];
                break;

            case "Luck":
                input [4] = tp_attributes [i, 1];
                break;

            case "Dodge":
                input [5] = tp_attributes [i, 1];
                break;

            case "Health":
                input [6] = tp_attributes [i, 1];
                break;

            case "Armor":
                input [7] = tp_attributes [i, 1];
                break;

            case "Speed":
                input [8] = tp_attributes [i, 1];
                break;

            case "Crit Chance":
                input [9] = tp_attributes [i, 1];
                break;

            case "Damage":
                input [10] = tp_attributes [i, 1];
                break;

            case "Crit Damage":
                input [11] = tp_attributes [i, 1];
                break;

            case "Magic Damage":
                input [12] = tp_attributes [i, 1];
                break;

            case "Crit Magic":
                input [13] = tp_attributes [i, 1];
                break;

            case "Fire Resistance":
                input [14] = tp_attributes [i, 1];
                break;

            case "Ice Resistance":
                input [15] = tp_attributes [i, 1];
                break;

            case "Lightning Resistance":
                input [16] = tp_attributes [i, 1];
                break;

            case "Magic Find":
                input [17] = tp_attributes [i, 1];
                break;

            case "Gold Find":
                input [18] = tp_attributes [i, 1];
                break;
            }
        }

        for (int i = 0; i < input.Length; i++)
        {
            tp_sql = tp_sql + "'" + input[i] + "',";
        }
        int weight = (int)(Random.value * 100);

        tp_sql = tp_sql + "'" + weight + "','0');";

        print(tp_sql);
        WWWForm form = new WWWForm();

        //"' AND type='"+ tp_type +
        form.AddField("sql_text_post", "INSERT INTO items (item_name, type, rarity, value, item_level,min_dps,max_dps, strength,constitution, dexterity,intelligence,luck ,health,armor,dodge,speed,res_fire,res_ice,res_lightning,damage,crit_damage, magic_damage,crit_magic,crit_chance,magicpercent,goldpercent,weight, skill) VALUES " + tp_sql);
        WWW itemsdata = new WWW("https://localhost/RPG/InsertData.php", form);

        yield return(itemsdata);

        print("Dropped Item is listed at ID: " + itemsdata.text);

        WWWForm form2 = new WWWForm();

        form.AddField("sql_text_post", "SELECT * FROM items WHERE item_id='" + itemsdata.text + "';");
        WWW itemsdata2 = new WWW("https://localhost/RPG/GetItem.php", form);

        yield return(itemsdata2);

        string tp_string = itemsdata2.text;

        string[]          content = new string[] { tp_string };
        RaiseEventOptions opt     = new RaiseEventOptions();

        opt.TargetActors = b.GroupIds;
        PhotonNetwork.RaiseEvent(14, content, false, opt);
    }