Beispiel #1
0
        public static void LoadBattleStations()
        {
            using (var mySqlClient = SqlDatabaseManager.GetClient())
            {
                var data = (DataTable)mySqlClient.ExecuteQueryTable("SELECT * FROM server_battlestations");
                foreach (DataRow row in data.Rows)
                {
                    bool active = Convert.ToBoolean(row["active"]);

                    if (active)
                    {
                        string name                 = Convert.ToString(row["name"]);
                        int    mapId                = Convert.ToInt32(row["mapId"]);
                        int    clanId               = Convert.ToInt32(row["clanId"]);
                        int    positionX            = Convert.ToInt32(row["positionX"]);
                        int    positionY            = Convert.ToInt32(row["positionY"]);
                        var    modules              = JsonConvert.DeserializeObject <List <EquippedModuleBase> >(row["modules"].ToString());
                        var    inBuildingState      = Convert.ToBoolean(Convert.ToInt32(row["inBuildingState"]));
                        var    buildTimeInMinutes   = Convert.ToInt32(row["buildTimeInMinutes"]);
                        var    buildTime            = DateTime.Parse(row["buildTime"].ToString());
                        var    deflectorActive      = Convert.ToBoolean(Convert.ToInt32(row["deflectorActive"]));
                        var    deflectorSecondsLeft = Convert.ToInt32(row["deflectorSecondsLeft"]);
                        var    deflectorTime        = DateTime.Parse(row["deflectorTime"].ToString());
                        var    visualModifiers      = JsonConvert.DeserializeObject <List <int> >(row["visualModifiers"].ToString());

                        var battleStation = new BattleStation(name, GameManager.GetSpacemap(mapId), new Position(positionX, positionY), GameManager.GetClan(clanId), modules, inBuildingState, buildTimeInMinutes, buildTime, deflectorActive, deflectorSecondsLeft, deflectorTime, visualModifiers);
                        GameManager.BattleStations.TryAdd(battleStation.Name, battleStation);
                    }
                }
            }
        }
Beispiel #2
0
            public static void BattleStation(BattleStation battleStation)
            {
                using (var mySqlClient = SqlDatabaseManager.GetClient())
                {
                    var visualModifiers = new List <int>();

                    foreach (var modifier in battleStation.VisualModifiers.Keys)
                    {
                        visualModifiers.Add(modifier);
                    }

                    var buildTime     = battleStation.AssetTypeId != AssetTypeModule.BATTLESTATION && battleStation.InBuildingState ? $"buildTime = '{battleStation.buildTime.ToString("yyyy-MM-dd HH:mm:ss")}'," : "";
                    var deflectorTime = !battleStation.DeflectorActive ? $"deflectorTime = '{battleStation.deflectorTime.ToString("yyyy-MM-dd HH:mm:ss")}'," : "";

                    mySqlClient.ExecuteNonQuery($"UPDATE server_battlestations SET clanId = {battleStation.Clan.Id}," +
                                                $"inBuildingState = {battleStation.InBuildingState}, buildTimeInMinutes = {battleStation.BuildTimeInMinutes}, {buildTime}" +
                                                $"deflectorActive = {battleStation.DeflectorActive}, deflectorSecondsLeft = {battleStation.DeflectorSecondsLeft}, {deflectorTime} visualModifiers = '{JsonConvert.SerializeObject(visualModifiers)}' WHERE name = '{battleStation.AsteroidName}'");
                }
            }
Beispiel #3
0
            public static void Modules(BattleStation battleStation)
            {
                var modules = new List <EquippedModuleBase>();

                foreach (var equipped in battleStation.EquippedStationModule)
                {
                    var module = new List <SatelliteBase>();

                    foreach (var equippedModule in battleStation.EquippedStationModule[equipped.Key])
                    {
                        module.Add(new SatelliteBase(equippedModule.OwnerId, equippedModule.ItemId, equippedModule.SlotId, equippedModule.DesignId, equippedModule.Type, equippedModule.CurrentHitPoints,
                                                     equippedModule.MaxHitPoints, equippedModule.CurrentShieldPoints, equippedModule.MaxShieldPoints, equippedModule.InstallationSecondsLeft, equippedModule.Installed));
                    }

                    modules.Add(new EquippedModuleBase(equipped.Key, module));
                }

                using (var mySqlClient = SqlDatabaseManager.GetClient())
                    mySqlClient.ExecuteNonQuery($"UPDATE server_battlestations SET modules = '{JsonConvert.SerializeObject(modules)}' WHERE name = '{battleStation.AsteroidName}'");
            }