Beispiel #1
0
        public static Vector2 NearestPointOnFiniteLine(Vector2 start, Vector2 end, Vector2 pnt)
        {
            var line = (end - start);
            var len  = Mathf.Sqrt(line.X * line.X + line.Y * line.Y);

            line = line.Normalized;
            var v = pnt - start;
            var d = Vector2.Dot(v, line);

            d = Mathf.Clamp(d, 0f, len);
            return(start + line * d);
        }
        private bool IsInsideHitbox(Vector2 pos)
        {
            var num  = Vector2.DistanceSquared(ClosestPoint, pos);
            var num2 = LocalPlayer.Instance.MapCollision.MapCollisionRadius + Data.Radius;

            if (num <= num2 * num2)
            {
                var normalized = (DashObject.TargetPosition - DashObject.StartPosition).Normalized;
                var value      = pos + normalized * Data.Radius;
                if (Vector2.Dot(normalized, value - DashObject.StartPosition) > 0f)
                {
                    return(true);
                }
            }

            return(false);
        }