Beispiel #1
0
        public void UnlockSlot(BattlePetSlots slot)
        {
            if (slot >= BattlePetSlots.Count)
            {
                return;
            }

            byte slotIndex = (byte)slot;

            if (!_slots[slotIndex].Locked)
            {
                return;
            }

            _slots[slotIndex].Locked = false;

            PetBattleSlotUpdates updates = new();

            updates.Slots.Add(_slots[slotIndex]);
            updates.AutoSlotted = false; // what's this?
            updates.NewSlot     = true;  // causes the "new slot unlocked" bubble to appear
            _owner.SendPacket(updates);
        }
Beispiel #2
0
 public BattlePetSlot GetSlot(BattlePetSlots slot)
 {
     return(slot < BattlePetSlots.Count ? _slots[(byte)slot] : null);
 }