Beispiel #1
0
    //プレイヤー側が攻撃をする関数-----------------------------------------------------------------------------------------------
    void PlayerBattle()
    {
        bool Run = false;

        for (int i = 0; i < 10; i++)
        {
            if (_characterAttackCircle[i].CircleCheck())
            {
                if (_circleAttack[i].activeInHierarchy)
                {
                    _turnManeger._targetCharaNum = hit.collider.gameObject.GetComponent <CharacterWalk>().ARRAYNUMBER;
                    if (_radius[i] > (_characterManeger.CharacterPos(i) - _characterManeger.CharacterPos(_turnManeger._targetCharaNum)).magnitude)
                    {
                        _circleChecker = true;
                        if (hit.collider.gameObject.tag == ("Enemy") ||
                            hit.collider.gameObject.tag == ("SubEnemy"))
                        {
                            _attackCheck   = true;
                            _circleChecker = false;
                            _battleManeger.EnemyInput();
                            _characterManeger.PlayerBattle(i);
                            _characterManeger.GetPosThree(true);
                            _uiManeger.PosUiResponse(false);
                            Run = true;
                        }
                    }
                }
            }
        }
        if (Run == true)
        {
            Invoke("PlayerRun", RunTIme);
        }
    }
Beispiel #2
0
    //-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    //敵フロイデの攻撃------------------------------------------------------------------------------------------------------------
    public void EnemyFuroideCpuAttack(int arrayNumber)
    {
        if (_characterManeger.GetCharacterWalk(arrayNumber).gameObject.activeSelf)//死んでいないとき処理をする
        {
            if (_playerScrript.AttackRadius(arrayNumber) >= _mini)
            {
                // Debug.Log("こうげき");
                _playerScrript.SetTargetCharaNum(_num);//攻撃ターゲットを設定
                _characterManeger.AttackRestriction(arrayNumber);
                //_characterManeger.EnemyPosition (_num);
                _battleManger.EnemyInput();
                _battleManger.PlayerInputisEnemyAttack(_num);

                _battleManger.EnemyRun(_num, arrayNumber);
                Attackset = false;
                GetMiniReset();
            }
        }
    }