void Awake() { for (int i = 0; i < all_character.Length; i++) { BattleInfo.SetCharacterInbattle(all_character[i].name, all_character[i].characterObj, all_character[i].Hp, all_character[i].Ag, all_character[i].At); } }
void Awake() { for (int i = 0; i < all_character.Length; i++) { BattleInfo.SetCharacterInbattle(all_character[i].name, all_character[i].characterObj, all_character[i].Hp, all_character[i].Ag, all_character[i].At); } }