public static List <BattleFramework.Data.HeroData> InitLocalPlayerHeros()
        {
            List <BattleFramework.Data.HeroData> playerHeros = new List <BattleFramework.Data.HeroData> ();

            BattleFramework.Data.HeroData hero = new BattleFramework.Data.HeroData();
            hero.id            = 10102;
            hero.name          = "RobinHood";
            hero.icon          = "RobinHood_Portrait";
            hero.locationIndex = 1;
            hero.soldierLevel  = 1;
            hero.soldierNum    = 16;
            hero.soldierType   = 1;
            playerHeros.Add(hero);

            hero               = new BattleFramework.Data.HeroData();
            hero.id            = 10103;
            hero.name          = "Richard";
            hero.icon          = "Richard_Portrait";
            hero.locationIndex = 2;
            hero.soldierLevel  = 1;
            hero.soldierNum    = 16;
            hero.soldierType   = 1;
            playerHeros.Add(hero);

            hero               = new BattleFramework.Data.HeroData();
            hero.id            = 10104;
            hero.name          = "Sparta";
            hero.icon          = "Sparta_Portrait";
            hero.locationIndex = 3;
            hero.soldierLevel  = 1;
            hero.soldierNum    = 10;
            hero.soldierType   = 1;
            playerHeros.Add(hero);

            hero               = new BattleFramework.Data.HeroData();
            hero.id            = 10105;
            hero.name          = "KingArthur";
            hero.icon          = "KingArthur_Portrait";
            hero.locationIndex = 4;
            hero.soldierLevel  = 1;
            hero.soldierNum    = 13;
            hero.soldierType   = 1;
            playerHeros.Add(hero);

            hero               = new BattleFramework.Data.HeroData();
            hero.id            = 10111;
            hero.name          = "KingArthur";
            hero.icon          = "KingArthur_Portrait";
            hero.locationIndex = 4;
            hero.soldierLevel  = 1;
            hero.soldierNum    = 13;
            hero.soldierType   = 5;
            playerHeros.Add(hero);

            return(playerHeros);
        }
        public void SetHeroCard(HeroCard heroCard, BattleFramework.Data.HeroData heroData)
        {
            heroCard.attack.text     = heroData.attack.ToString();
            heroCard.defence.text    = heroData.defence.ToString();
            heroCard.fight.text      = heroData.fight.ToString();
            heroCard.health.text     = heroData.health.ToString();
            heroCard.card.spriteName = heroData.card;
            //TODO
//            heroCard.star.spriteName = "start" + heroData.star;
        }