public static List <BattleFramework.Data.HeroData> InitLocalPlayerHeros() { List <BattleFramework.Data.HeroData> playerHeros = new List <BattleFramework.Data.HeroData> (); BattleFramework.Data.HeroData hero = new BattleFramework.Data.HeroData(); hero.id = 10102; hero.name = "RobinHood"; hero.icon = "RobinHood_Portrait"; hero.locationIndex = 1; hero.soldierLevel = 1; hero.soldierNum = 16; hero.soldierType = 1; playerHeros.Add(hero); hero = new BattleFramework.Data.HeroData(); hero.id = 10103; hero.name = "Richard"; hero.icon = "Richard_Portrait"; hero.locationIndex = 2; hero.soldierLevel = 1; hero.soldierNum = 16; hero.soldierType = 1; playerHeros.Add(hero); hero = new BattleFramework.Data.HeroData(); hero.id = 10104; hero.name = "Sparta"; hero.icon = "Sparta_Portrait"; hero.locationIndex = 3; hero.soldierLevel = 1; hero.soldierNum = 10; hero.soldierType = 1; playerHeros.Add(hero); hero = new BattleFramework.Data.HeroData(); hero.id = 10105; hero.name = "KingArthur"; hero.icon = "KingArthur_Portrait"; hero.locationIndex = 4; hero.soldierLevel = 1; hero.soldierNum = 13; hero.soldierType = 1; playerHeros.Add(hero); hero = new BattleFramework.Data.HeroData(); hero.id = 10111; hero.name = "KingArthur"; hero.icon = "KingArthur_Portrait"; hero.locationIndex = 4; hero.soldierLevel = 1; hero.soldierNum = 13; hero.soldierType = 5; playerHeros.Add(hero); return(playerHeros); }
public void SetHeroCard(HeroCard heroCard, BattleFramework.Data.HeroData heroData) { heroCard.attack.text = heroData.attack.ToString(); heroCard.defence.text = heroData.defence.ToString(); heroCard.fight.text = heroData.fight.ToString(); heroCard.health.text = heroData.health.ToString(); heroCard.card.spriteName = heroData.card; //TODO // heroCard.star.spriteName = "start" + heroData.star; }