void Start()
 {
     party  = GameObject.Find("PlayerParty").GetComponent <PartyController>();
     flow   = GameObject.Find("BattleControllers").GetComponent <BattleFlowController>();
     ui     = GameObject.Find("BattleControllers").GetComponent <BattleUIController>();
     action = Action.Item;
 }
 // Use this for initialization
 void Start()
 {
     target = GameObject.Find("BattleControllers").GetComponent <TargetHandler>();
     flow   = GameObject.Find("BattleControllers").GetComponent <BattleFlowController>();
     ui     = GameObject.Find("BattleControllers").GetComponent <BattleUIController>();
     action = Action.Attack;
     gameObject.GetComponent <Button>().onClick.AddListener(SetAction);
 }
 // Use this for initialization
 void Start()
 {
     currentUnit  = gameObject.GetComponent <UnitStats>();
     enemyParty   = GameObject.Find("EnemyParty(Clone)").GetComponent <EnemyPartyController>();
     flow         = GameObject.Find("BattleControllers").GetComponent <BattleFlowController>();
     ui           = GameObject.Find("BattleControllers").GetComponent <BattleUIController>();
     attackDefend = GameObject.Find("BattleControllers").GetComponent <AttackDefendController>();
     mode         = GameObject.Find("BattleControllers").GetComponent <BattleModeController>();
     item         = GameObject.Find("BattleControllers").GetComponent <BattleItemController>();
     ability      = GameObject.Find("BattleControllers").GetComponent <BattleAbilityController>();
 }
    // Use this for initialization
    void Start()
    {
        controller = GameObject.Find("BattleControllers").GetComponent <BattleAbilityController>();
        ui         = GameObject.Find("BattleControllers").GetComponent <BattleUIController>();
        target     = GameObject.Find("BattleControllers").GetComponent <TargetHandler>();
        flow       = GameObject.Find("BattleControllers").GetComponent <BattleFlowController>();
        party      = GameObject.Find("PlayerParty").GetComponent <PartyController>();
        gameObject.transform.SetParent(holderPanel.transform, false);
        StartCoroutine("WaitAndUpdateText");
        Button theBtn = gameObject.GetComponent <Button>();

        theBtn.onClick.AddListener(SetAction);
        action = Action.Ability;
    }
Beispiel #5
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 void Start()
 {
     flow   = GameObject.Find("BattleControllers").GetComponent <BattleFlowController>();
     ui     = GameObject.Find("BattleControllers").GetComponent <BattleUIController>();
     action = Action.Null;
 }
 // Use this for initialization
 void Start()
 {
     flow = gameObject.GetComponent <BattleFlowController>();
     ui   = gameObject.GetComponent <BattleUIController>();
 }
Beispiel #7
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 // Use this for initialization
 void Start()
 {
     pbtns  = new List <BattlePartyButtonController>();
     flow   = GameObject.Find("BattleControllers").GetComponent <BattleFlowController>();
     player = GameObject.Find("PlayerParty").GetComponent <PartyController>().player;
 }
Beispiel #8
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 // Use this for initialization
 void Start()
 {
     flow          = GameObject.Find("BattleControllers").GetComponent <BattleFlowController>();
     currentMember = flow.currentUnit;
 }