Beispiel #1
0
    public override int MovementLockPenalty()
    {
        List <Unit> adjacentEnemies = new List <Unit> ();

        for (int x = -1; x <= 1; x++)
        {
            GridPos pos = new GridPos(currentLocation.gridPos.x - x, currentLocation.gridPos.y);
            if (GridManager.gridCells.ContainsKey(pos))
            {
                GridCell nextGridCell = GridManager.gridCells [pos];
                if (nextGridCell.currentUnit != null)
                {
                    Unit unit = nextGridCell.currentUnit;
                    if (unit.unitType == eUnitType.ENEMY || unit.unitType == eUnitType.ENEMY_SUMMON)
                    {
                        if (unit != this)
                        {
                            adjacentEnemies.Add(unit);
                        }
                    }
                }
            }
        }
        for (int y = -1; y <= 1; y++)
        {
            GridPos pos = new GridPos(currentLocation.gridPos.x, currentLocation.gridPos.y - y);
            if (GridManager.gridCells.ContainsKey(pos))
            {
                GridCell nextGridCell = GridManager.gridCells [pos];
                if (nextGridCell.currentUnit != null)
                {
                    Unit unit = nextGridCell.currentUnit;
                    if (unit.unitType == eUnitType.ENEMY || unit.unitType == eUnitType.ENEMY_SUMMON)
                    {
                        if (unit != this)
                        {
                            adjacentEnemies.Add(unit);
                        }
                    }
                }
            }
        }
        if (adjacentEnemies.Count > 0)
        {
            int mpLoss = BattleCalculations.CalculateDodgeLockMpReduction(this, adjacentEnemies);
            return(mpLoss);
        }
        else
        {
            return(0);
        }
    }