private static void RunTickOnce(BatchRenderer2D batchRenderer2D, BatchRenderer3D batchRenderer3D,
                                 Drawing drawing)
 {
     GlobalTime.Current.Update();
     EntitiesRunner.Current.UpdateAndDrawAllEntities(() =>
     {
         batchRenderer2D.DrawAndResetBatches();
         batchRenderer3D.DrawAndResetBatches();
         drawing.DrawEverythingInCurrentLayer();
     });
 }
Beispiel #2
0
 private void DrawEverythingInCurrentLayer()
 {
     BatchRenderer2D.DrawAndResetBatches();
     BatchRenderer3D.DrawAndResetBatches();
     Drawing.DrawEverythingInCurrentLayer();
 }