Beispiel #1
0
        public void OnApplicationStart()
        {
            // TODO: Remove this migration path at some point
            var songCoreIniPath = Path.Combine(UnityGame.UserDataPath, nameof(SongCore), "SongCore.ini");

            if (File.Exists(songCoreIniPath))
            {
                var modPrefs = new BS_Utils.Utilities.Config("SongCore/SongCore");

                Configuration.CustomSongColors    = modPrefs.GetBool("SongCore", "customSongColors", true, true);
                Configuration.CustomSongPlatforms = modPrefs.GetBool("SongCore", "customSongPlatforms", true, true);
                Configuration.DisplayDiffLabels   = modPrefs.GetBool("SongCore", "displayDiffLabels", true, true);
                Configuration.ForceLongPreviews   = modPrefs.GetBool("SongCore", "forceLongPreviews", false, true);

                //Delete Old Config
                try
                {
                    File.Delete(songCoreIniPath);
                }
                catch
                {
                    Logging.Logger.Warn("Failed to delete old config file!");
                }
            }


            BSMLSettings.instance.AddSettingsMenu("SongCore", "SongCore.UI.settings.bsml", new SCSettingsController());
            SceneManager.activeSceneChanged += OnActiveSceneChanged;

            _harmony = Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), "com.kyle1413.BeatSaber.SongCore");

            BasicUI.GetIcons();
            BS_Utils.Utilities.BSEvents.levelSelected            += BSEvents_levelSelected;
            BS_Utils.Utilities.BSEvents.gameSceneLoaded          += BSEvents_gameSceneLoaded;
            BS_Utils.Utilities.BSEvents.lateMenuSceneLoadedFresh += BSEvents_menuSceneLoadedFresh;

            if (!File.Exists(Collections.DataPath))
            {
                File.Create(Collections.DataPath);
            }
            else
            {
                Collections.LoadExtraSongData();
            }

            Collections.RegisterCustomCharacteristic(BasicUI.MissingCharIcon !, "Missing Characteristic", "Missing Characteristic", "MissingCharacteristic", "MissingCharacteristic", false, false, 1000);
            Collections.RegisterCustomCharacteristic(BasicUI.LightshowIcon !, "Lightshow", "Lightshow", "Lightshow", "Lightshow", false, false, 100);
            Collections.RegisterCustomCharacteristic(BasicUI.ExtraDiffsIcon !, "Lawless", "Lawless - Anything Goes", "Lawless", "Lawless", false, false, 101);

            var foldersXmlFilePath = Path.Combine(UnityGame.UserDataPath, nameof(SongCore), "folders.xml");

            if (!File.Exists(foldersXmlFilePath))
            {
                File.WriteAllBytes(foldersXmlFilePath, Utilities.Utils.GetResource(Assembly.GetExecutingAssembly(), "SongCore.Data.folders.xml"));
            }

            Loader.SeperateSongFolders.InsertRange(0, Data.SeperateSongFolder.ReadSeperateFoldersFromFile(foldersXmlFilePath));
        }
Beispiel #2
0
        public void OnApplicationStart()
        {
            BSMLSettings.instance.AddSettingsMenu("SongCore", "SongCore.UI.settings.bsml", SCSettings.instance);
            SceneManager.activeSceneChanged += OnActiveSceneChanged;

            //Delete Old Config
            try
            {
                var songCoreIniPath = Path.Combine(UnityGame.UserDataPath, "SongCore.ini");
                if (File.Exists(songCoreIniPath))
                {
                    File.Delete(songCoreIniPath);
                }
            }
            catch
            {
                Logging.Logger.Warn("Failed to delete old config file!");
            }

            _harmony = new Harmony("com.kyle1413.BeatSaber.SongCore");
            _harmony.PatchAll(Assembly.GetExecutingAssembly());

            BasicUI.GetIcons();
            BS_Utils.Utilities.BSEvents.levelSelected            += BSEvents_levelSelected;
            BS_Utils.Utilities.BSEvents.gameSceneLoaded          += BSEvents_gameSceneLoaded;
            BS_Utils.Utilities.BSEvents.lateMenuSceneLoadedFresh += BSEvents_menuSceneLoadedFresh;

            if (!File.Exists(Collections.DataPath))
            {
                File.Create(Collections.DataPath);
            }
            else
            {
                Collections.LoadExtraSongData();
            }

            Collections.RegisterCustomCharacteristic(BasicUI.MissingCharIcon !, "Missing Characteristic", "Missing Characteristic", "MissingCharacteristic", "MissingCharacteristic", false, false, 1000);
            Collections.RegisterCustomCharacteristic(BasicUI.LightshowIcon !, "Lightshow", "Lightshow", "Lightshow", "Lightshow", false, false, 100);
            Collections.RegisterCustomCharacteristic(BasicUI.ExtraDiffsIcon !, "Lawless", "Lawless - Anything Goes", "Lawless", "Lawless", false, false, 101);

            var foldersXmlFilePath = Path.Combine(UnityGame.UserDataPath, nameof(SongCore), "folders.xml");

            if (!File.Exists(foldersXmlFilePath))
            {
                File.WriteAllBytes(foldersXmlFilePath, Utilities.Utils.GetResource(Assembly.GetExecutingAssembly(), "SongCore.Data.folders.xml"));
            }

            Loader.SeperateSongFolders.InsertRange(0, Data.SeperateSongFolder.ReadSeperateFoldersFromFile(foldersXmlFilePath));
        }