Beispiel #1
0
 public void ResetStatic()
 {
     PlayerBulletPoolScript.Instance = null;
     WeaponPoolerScript.Instance     = null;
     GunPodScript.Instance           = null;
     PlayerHealthScript.Instance     = null;
     HUDScript.Instance = null;
     BasicTurretScript.SetCanFire(false);
 }
Beispiel #2
0
    IEnumerator StartTurrets()
    {
        yield return(new WaitForSeconds(1));

        countDownText.text = "2";
        yield return(new WaitForSeconds(1));

        countDownText.text = "1";
        yield return(new WaitForSeconds(1));

        countDownText.text = "SURVIVE!";
        yield return(new WaitForSeconds(1));

        countDownText.gameObject.SetActive(false);

        BasicTurretScript.SetCanFire(true);
        yield break;
    }