public override void SteerPhysics(BasicSteering controller)
 {
     JumpingGoblinSteering parentController = controller as JumpingGoblinSteering;
     Vector2 normal = Vector2.up;
     float angle = 0;
     angle = Vector2.Angle(parentController.transform.up, normal) * Mathf.Sign(parentController.transform.up.x - normal.x);
     angle = Utility.NormalizeAngle(angle);
     parentController.GetComponent<GoblinLocomotion>().KeepBalance(angle);
     if (controller.GetComponent<Rigidbody2D>().velocity.y < ParachuteOpenSpeed)
     {
         controller.SendMessage("Break", 4f);
         controller.SendMessage("ParachuteOpen");
     }
 }
 public override void ExitState(BasicSteering controller)
 {
     controller.SendMessage("ParachuteClose");
 }