Beispiel #1
0
 // Update is called once per frame
 void Update()
 {
     basicProperties.NavigateMonster(GetTargetPosition());
     Physics.IgnoreCollision(GetComponent <Collider> (), player.GetComponent <Collider> ()
                             , basicProperties.CheckDisability() || basicProperties.GetAttractions().Count > 0 || player.GetComponent <Character>().isInvincible);
 }