Beispiel #1
0
    // Start is called before the first frame update
    void Start()
    {
        gun        = this.gameObject.GetComponent <Gun>();
        controller = this.gameObject.GetComponent <BasicPlayerController>();
        health     = this.gameObject.GetComponent <ActorHealth>();

        damageText.text    = "Damage: " + gun.damage;
        firedelayText.text = "Fire Delay: " + gun.shotCooldown;
        speedText.text     = "Speed: " + controller.movementSpeed;
        healthText.text    = "Health: " + health.currentHealth;
    }
Beispiel #2
0
    private void Awake()
    {
        playerController = FindObjectOfType <BasicPlayerController>();
        for (int i = 0; i < transform.childCount; i++)
        {
            oldColor = transform.GetChild(i).GetComponent <Renderer>().material.color;
        }

        oldSpinDegrees = spinDegrees;
        startRot       = transform.rotation;
    }
Beispiel #3
0
    private void OnTriggerEnter(Collider other)
    {
        BasicPlayerController player = other.GetComponent <BasicPlayerController>();

        if (player != null)
        {
            pickedUp = true;

            if (this.gameObject.tag == "Ice")
            {
                foreach (NewPatrollingEnemy badguy in enemy)
                {
                    badguy.GetComponent <NewPatrollingEnemy>().frozeTime = 5f;
                }

                foreach (MovingPlatforms platform in movers)
                {
                    platform.GetComponent <MovingPlatforms>().freezeTime = 2.5f;
                }

                foreach (RotationSystem spinner in spinners)
                {
                    spinner.GetComponent <RotationSystem>().frozenTime = 2.5f;
                }

                foreach (TurretWeapon turret in turrets)
                {
                    turret.GetComponent <TurretWeapon>().freezeTurret = 5f;
                }
            }

            if (gameObject.tag == "Speed")
            {
                other.GetComponent <BasicPlayerController>().pickupTimer = 5f;
            }

            if (gameObject.CompareTag("ExtraJump"))
            {
                //other.GetComponent<NewJumpForMasters>().amountJumps += 1;
                other.GetComponent <BasicPlayerController>().jumpAmout      += 1;
                other.GetComponent <BasicPlayerController>().prevJumpAmount += 1;
                other.GetComponent <BasicPlayerController>().prevJumpAmount  = other.GetComponent <BasicPlayerController>().jumpAmout;
            }

            if (gameObject.tag == ("Health"))
            {
                other.GetComponent <PlayerHeath>().NewHealth();
                Debug.Log("GotHealth");
                other.GetComponent <PlayerHeath>().UpdateBar();
            }
        }
    }
    // Start is called before the first frame update
    void Start()
    {
        controller = this.gameObject.GetComponent <BasicPlayerController>();
        player     = GameObject.FindWithTag("Player");
        gun        = this.gameObject.GetComponent <Gun>();
        body       = this.gameObject.GetComponent <Rigidbody>();
        image      = this.gameObject.GetComponent <SpriteRenderer>();

        moveDirection = Vector2.zero;

        //StartCoroutine(Attack());
        ChangeMovement();
    }
    private void Awake()
    {
        player             = FindObjectOfType <BasicPlayerController>();
        oldColor           = playerColor;
        transform.position = patrolPoints[0].position;
        for (int i = 0; i < transform.childCount; i++)
        {
            oldColor = transform.GetChild(i).GetComponent <Renderer>().material.color;
        }
        if (this.gameObject.GetComponent <Renderer>() != null)
        {
            oldColor = GetComponent <Renderer>().material.color;
        }

        oldSpeed = patrolSpeed;
    }