Beispiel #1
0
 /// <summary>
 /// 一次調整所有行動 (用在擊暈等重大影響的異常or特定動作,表示在此影響結束前,不得進行其他動作)
 /// </summary>
 /// <param name="islock">若True,代表鎖定所有行動,反之則恢復正常行動</param>
 public void LockOperation(LockType lockType, bool islock, bool ignoreTimeScale = false, float duration = -1)
 {
     if (islock)
     {
         move.Lock(lockType, this, ignoreTimeScale, duration);
         jump.Lock(lockType, this, ignoreTimeScale, duration);
         evade.Lock(lockType, this, ignoreTimeScale, duration);
         attack.Lock(lockType, this, ignoreTimeScale, duration);
         useSkill.Lock(lockType, this, ignoreTimeScale, duration);
         freeDirection.Lock(lockType, this, ignoreTimeScale, duration);
     }
     else
     {
         move.UnLock(lockType);
         jump.UnLock(lockType);
         evade.UnLock(lockType);
         attack.UnLock(lockType);
         useSkill.UnLock(lockType);
         freeDirection.UnLock(lockType);
     }
 }