public void OnTriggerExit2D(Collider2D col)
        {
            BasicMovementController2D character = col.GetComponent <BasicMovementController2D>();

            if (character)
            {
                character.LadderAreaExit();
                if (HasRestrictedArea)
                {
                    character.ClearLadderRestrictedArea();
                }
            }
        }