public void ResetWeapons() { primaryWeapon.ResetCooldown(); if (secondaryWeapon != null) { secondaryWeapon.ResetCooldown(); } }
public virtual void CallSender() { sender.ResetCooldown(); }
public void ResetWeapons() { primaryWeapon.ResetCooldown(); if (secondaryWeapon != null) { secondaryWeapon.ResetCooldown(); } }
public virtual void CallSender() { sender.ResetCooldown(); }