public override void Deinit() { BaseWeapon weapon = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCombat>().currentWeapon; weapon.ChangeModifier(OldModId); base.Deinit(); }
void ModifyWeapon() { BaseWeapon weapon = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCombat>().currentWeapon; OldModId = weapon.ModId; weapon.ChangeModifier(NewModId); }