public override void Deinit()
    {
        BaseWeapon weapon = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCombat>().currentWeapon;

        weapon.ChangeModifier(OldModId);
        base.Deinit();
    }
    void ModifyWeapon()
    {
        BaseWeapon weapon = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerCombat>().currentWeapon;

        OldModId = weapon.ModId;
        weapon.ChangeModifier(NewModId);
    }