Beispiel #1
0
        /**
         * Do the work
         */
        protected void DetermineShortestPaths(BaseVertex sourceVertex,
                                              BaseVertex sinkVertex, bool isSource2sink)
        {
            // 0. clean up variables
            Clear();

            // 1. initialize members
            BaseVertex endVertex   = isSource2sink ? sinkVertex : sourceVertex;
            BaseVertex startVertex = isSource2sink ? sourceVertex : sinkVertex;

            startVertexDistanceIndex.Add(startVertex, 0d);
            startVertex.SetWeight(0d);
            vertexCandidateQueue.add(startVertex, startVertex.GetWeight());

            // 2. start searching for the shortest path
            while (!vertexCandidateQueue.isEmpty())
            {
                BaseVertex curCandidate = vertexCandidateQueue.poll();

                if (curCandidate.Equals(endVertex))
                {
                    break;
                }

                determinedVertexSet.Add(curCandidate);

                UpdateVertex(curCandidate, isSource2sink);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Do the work
        /// </summary>
        protected internal virtual void determine_shortest_paths(BaseVertex source_vertex, BaseVertex sink_vertex, bool is_source2sink)
        {
            // 0. clean up variables
            clear();

            // 1. initialize members
            BaseVertex end_vertex   = is_source2sink ? sink_vertex : source_vertex;
            BaseVertex start_vertex = is_source2sink ? source_vertex : sink_vertex;

            _start_vertex_distance_index[start_vertex] = 0d;
            start_vertex.set_weight(0d);
            _vertex_candidate_queue.Enqueue(start_vertex, 0);

            // 2. start searching for the shortest path
            while (_vertex_candidate_queue.Count() != 0)
            {
                BaseVertex cur_candidate = _vertex_candidate_queue.Dequeue();

                if (cur_candidate.Equals(end_vertex))
                {
                    break;
                }

                _determined_vertex_set.Add(cur_candidate);

                _improve_to_vertex(cur_candidate, is_source2sink);
            }
        }
 public bool IsValidEdge(BaseVertex currentVertex, BaseVertex siblingVertex)
 {
     return(!currentVertex.Equals(siblingVertex));
 }