public abstract void Attacking(BaseUnityController baseUnityController, Transform spawnPosition, Vector3 targetPosition, string enemyTag, float attack);
Beispiel #2
0
 public override void Attacking(BaseUnityController baseUnityController, Transform spawnPosition, Vector3 targetPosition, string enemyTag, float attack)
 {
     baseUnityController.GetComponent <BaseUnityController>().Weapon.Attack(spawnPosition, targetPosition, enemyTag, attack);
 }