Beispiel #1
0
 public void SetPickableAndTower(BaseTower tower)
 {
     if (tower.tileType == TileType.All || tileType == tower.tileType)
     {
         baseTower = tower;
         state     = PointState.hadThing;
         pickable  = tower.GetComponent <Pickable>();
     }
     else
     {
         Debug.LogError("TileTypeError");
     }
 }