Beispiel #1
0
        public float CalculateDamage(GameObject instigator, Health target, Weapon weapon)
        {
            attackerStats      = instigator.GetComponent <BaseStats>();
            attackerLevel      = attackerStats.GetLevel();
            attackerCritChange = attackerStats.GetStat(Stat.CritPercentage);
            weaponDamage       = weapon.WeaponDamage;
            weaponSpeed        = weapon.WeaponSpeed;

            defenderStats = target.GetComponent <BaseStats>();
            defenderLevel = defenderStats.GetLevel();

            float hitChance = random.Next(1, 100);

            if (hitChance <= (hitEqualLevel + hitChangePrLevel * (attackerLevel - defenderLevel)))
            {
                if (weapon.IsMagicAttack)
                {
                    return(CalculateMagicDamage());
                }
                else
                {
                    return(CalculateMeleeDamage());
                }
            }
            else //miss
            {
                Debug.Log("Miss");
                return(0f);
            }
        }
Beispiel #2
0
        public void RandomDrop()
        {
            IEnumerable <DropLibrary.Dropped> drops = dropLibrary.GetRandomDrops(baseStats.GetLevel());

            foreach (var drop in drops)
            {
                DropItem(drop.item, drop.number);
            }
        }
Beispiel #3
0
        private int GetShopperLevel()
        {
            BaseStats stats = currentShopper.GetComponent <BaseStats>();

            if (stats == null)
            {
                return(0);
            }

            return(stats.GetLevel());
        }
Beispiel #4
0
 private void Update()
 {
     playerHealthHolder.text = String.Format("{0}%", playerHealth.GetNormilizedHP());
     if (playerFighter.GetTarget())
     {
         enemyHealthHolder.text = String.Format("{0}%", playerFighter.GetTarget().GetNormilizedHP());
     }
     else
     {
         enemyHealthHolder.text = "N/A";
     }
     playerExpHolder.text   = $"{playerExp.GetExp()}";
     playerLevelHolder.text = $"{stats.GetLevel()}";
 }
        private int CalculateLevels()
        {
            int level     = baseStats.GetLevel();
            int goal      = baseStats.GetStat(CharacterStat.xPRequirement);
            int currentXP = xPTracker.GetXP();

            int levels = 0;

            while (goal < currentXP)
            {
                levels++;
                goal = baseStats.GetStat(CharacterStat.xPRequirement);
            }

            return(levels);
        }
Beispiel #6
0
 public void LoadPartyPanels()
 {
     if (playerTeam == null)
     {
         playerTeam = GameObject.FindWithTag("Player").GetComponent <PlayerTeam>();
     }
     if (playerTeam != null)
     {
         CharacterSheet[] team = playerTeam.GetPlayerTeam();
         if (team != null)
         {
             for (int i = 0; i < team.Length; i++)
             {
                 if (team[i] != null)
                 {
                     partyPanels[i].SetActive(true);
                     BaseStats currentStats = team[i].GetStats();
                     partyMemberInfo[i].name.text         = team[i].GetCharName().ToUpper();
                     partyMemberInfo[i].type.text         = currentStats.GetStatType().ToString().ToUpper();
                     partyMemberInfo[i].level.text        = "LVL " + currentStats.GetLevel();
                     partyMemberInfo[i].hp.text           = currentStats.GetStat(StatsAtributte.Health) + "/" + currentStats.GetStat(StatsAtributte.MaxHealth);
                     partyMemberInfo[i].hpSlider.maxValue = currentStats.GetStat(StatsAtributte.MaxHealth);
                     partyMemberInfo[i].hpSlider.value    = currentStats.GetStat(StatsAtributte.Health);
                     partyMemberInfo[i].sp.text           = currentStats.GetStat(StatsAtributte.SkillPoints) + "/" + currentStats.GetStat(StatsAtributte.MaxSkillPoints);;
                     partyMemberInfo[i].spSlider.maxValue = currentStats.GetStat(StatsAtributte.MaxSkillPoints);
                     partyMemberInfo[i].spSlider.value    = currentStats.GetStat(StatsAtributte.SkillPoints);
                     partyMemberInfo[i].charImage.sprite  = team[i].GetSprite();
                     if (currentStats.GetStatusCondition() != StatusCondition.None)
                     {
                         partyMemberInfo[i].statusCondition.gameObject.SetActive(true);
                         partyMemberInfo[i].statusCondition.text = currentStats.GetStatusCondition().ToString().ToUpper();
                     }
                     else
                     {
                         partyMemberInfo[i].statusCondition.gameObject.SetActive(false);
                     }
                 }
                 else
                 {
                     partyPanels[i].SetActive(false);
                 }
             }
         }
     }
 }
Beispiel #7
0
        private void Update()
        {
            //Get the players level, XP and the range of XP for the level
            int   level   = m_BaseStats.GetLevel();
            float xp      = m_XPComp.GetCurrentXP();
            float levelXP = m_BaseStats.GetStat(StatType.LevelXp);
            float baseXP  = 0;

            //If current level is 1 then baseXP is 0
            if (level > 1)
            {
                baseXP = m_BaseStats.GetStatAtLevel(StatType.LevelXp, level - 1);
            }

            //Amount of XP that needs to be earned to move from current level to next
            float xpRange = levelXP - baseXP;


            //Update Display bar
            m_ImageForeground.localScale = new Vector3((xp - baseXP) / xpRange, 1, 1);
        }
Beispiel #8
0
 void Update()
 {
     levelText.text = "Level: " + playerStats.GetLevel().ToString();
 }
Beispiel #9
0
 void Update()
 {
     GetComponent <Text>().text = String.Format("{0}", baseStats.GetLevel());
 }
Beispiel #10
0
 private void Update()
 {
     healthDisplay.text     = String.Format("Health : {0:0}/{1:0}", health.GetCurrentHealth(), health.GetMaxHealth());
     experienceDisplay.text = String.Format("Experience : {0:0}", experience.GetExperience());
     levelDisplay.text      = String.Format("Level : {0:0}", playerStats.GetLevel());
 }
Beispiel #11
0
 private void Update()
 {
     levelDisplay.text = stats.GetLevel().ToString();
 }
Beispiel #12
0
 // Update is called once per frame
 void Update()
 {
     xpLevel.text = String.Format("Level {0}", baseStats.GetLevel());
 }
Beispiel #13
0
 private void Update()
 {
     //Update player health text display
     GetComponent <Text>().text = String.Format("{0:0}", m_BaseStats.GetLevel());
 }
 // Update is called once per frame
 void Update()
 {
     GetComponent <Text>().text = string.Format("{0:0}", bstat.GetLevel());
 }