private string FindClassDescription(int ClassSelection)
 {
     if (classSelection == 0)
     {
         BaseCharacterClass tempClass = new BaseBouncerClass();
         return(tempClass.CharacterClassDescription);
     }
     else if (classSelection == 1)
     {
         BaseCharacterClass tempClass = new BasePoliticianClass();
         return(tempClass.CharacterClassDescription);
     }
     return("I Think You Broke Something");
 }
    private string FindClassStatValues(int classSelection)
    {
        if (classSelection == 0)
        {
            BaseCharacterClass tempClass = new BaseBouncerClass();
            string             tempStats = "Strength " + tempClass.Strength + "\n" + "Dexterity " + tempClass.Dexterity + "\n" + "Intellegence " + tempClass.Intellegence + "\n" + "Charisma " + tempClass.Charisma + "\n" + "Luck " + tempClass.Luck;
            return(tempStats);
        }

        else if (classSelection == 1)
        {
            BaseCharacterClass tempClass = new BasePoliticianClass();
            string             tempStats = "Strength " + tempClass.Strength + "\n" + "Dexterity " + tempClass.Dexterity + "\n" + "Intellegence " + tempClass.Intellegence + "\n" + "Charisma " + tempClass.Charisma + "\n" + "Luck " + tempClass.Luck;
            return(tempStats);
        }
        return("No stats found");
    }