private void InitDefaultRainParticle() { BaseParticleParams.TTL = 1500; BaseParticleParams.Acc = Vector2.Zero; BaseParticleParams.VelDamp = 1f; BaseParticleParams.RotVel = 0.0f; BaseParticleParams.RotDamp = 1.0f; BaseParticleParams.ScaleVel = 0.0f; BaseParticleParams.ScaleAcc = 0.0f; BaseParticleParams.ScaleMax = 1.0f; BaseParticleParams.InitCol = Color.White; BaseParticleParams.FinalCol = Color.White; BaseParticleParams.SetFinalColorAlpha(0); }
private void InitDefaultFogParticle() { BaseParticleParams.TTL = 5000; BaseParticleParams.VelDamp = 1f; BaseParticleParams.Rot = 0.0f; BaseParticleParams.RotVel = 0.0f; BaseParticleParams.RotDamp = 1.0f; BaseParticleParams.Scale = 0.6f; BaseParticleParams.ScaleAcc = 0.0f; BaseParticleParams.ScaleMax = 3.0f; BaseParticleParams.InitCol = Color.White; BaseParticleParams.SetInitColorAlpha(4); BaseParticleParams.FinalCol = Color.White;//new Color(32, 32, 32); BaseParticleParams.SetFinalColorAlpha(0); }
private void InitDefaultFireParticle() { BaseParticleParams.TTL = 3000; BaseParticleParams.VelDamp = 0.96f; BaseParticleParams.Rot = 0.0f; BaseParticleParams.RotVel = 0.0f; BaseParticleParams.RotDamp = 1.0f; BaseParticleParams.Scale = 0.5f; BaseParticleParams.ScaleVel = -0.1f; BaseParticleParams.ScaleAcc = 0.0f; BaseParticleParams.ScaleMax = 1.0f; BaseParticleParams.InitCol = Color.Red; BaseParticleParams.FinalCol = Color.Yellow; BaseParticleParams.SetFinalColorAlpha(0); BaseParticleParams.ColFadeTime = 2750; }