public Dictionary <string, object> GetDict()
        {
            Dictionary <string, object> info = new Dictionary <string, object>();

            info[BaseNetworkBehavior.POSITION_X] = BaseNetworkBehavior.ConvertToShort(m_startPosition.x);
            info[BaseNetworkBehavior.POSITION_Y] = BaseNetworkBehavior.ConvertToShort(m_startPosition.y);
            info[BaseNetworkBehavior.POSITION_Z] = BaseNetworkBehavior.ConvertToShort(m_startPosition.z);

            if (m_startDirection.x != 0)
            {
                info[BaseNetworkBehavior.DIRECTION_X] = BaseNetworkBehavior.ConvertToShort(m_startDirection.x);
            }
            if (m_startDirection.y != 0)
            {
                info[BaseNetworkBehavior.DIRECTION_Y] = BaseNetworkBehavior.ConvertToShort(m_startDirection.y);
            }

            if (m_startVelocity.x != 0)
            {
                info[BaseNetworkBehavior.SPEED_X] = BaseNetworkBehavior.ConvertToShort(m_startVelocity.x);
            }
            if (m_startVelocity.y != 0)
            {
                info[BaseNetworkBehavior.SPEED_Y] = BaseNetworkBehavior.ConvertToShort(m_startVelocity.y);
            }

            info[BaseNetworkBehavior.SHOOTER_ID] = m_shooter;
            info[BaseNetworkBehavior.ID]         = m_bombID;
            return(info);
        }
Beispiel #2
0
        public Dictionary <string, object> GetDict()
        {
            Dictionary <string, object> info = new Dictionary <string, object>();

            info[BaseNetworkBehavior.POSITION_X] = BaseNetworkBehavior.ConvertToShort(m_startPosition.x);
            info[BaseNetworkBehavior.POSITION_Y] = BaseNetworkBehavior.ConvertToShort(m_startPosition.y);
            info[BaseNetworkBehavior.POSITION_Z] = BaseNetworkBehavior.ConvertToShort(m_startPosition.z);

            if (m_startDirection.x != 0)
            {
                info[BaseNetworkBehavior.DIRECTION_X] = BaseNetworkBehavior.ConvertToShort(m_startDirection.x);
            }
            if (m_startDirection.y != 0)
            {
                info[BaseNetworkBehavior.DIRECTION_Y] = BaseNetworkBehavior.ConvertToShort(m_startDirection.y);
            }

            if (m_startVelocity.x != 0)
            {
                info[BaseNetworkBehavior.SPEED_X] = BaseNetworkBehavior.ConvertToShort(m_startVelocity.x);
            }
            if (m_startVelocity.y != 0)
            {
                info[BaseNetworkBehavior.SPEED_Y] = BaseNetworkBehavior.ConvertToShort(m_startVelocity.y);
            }
            if (m_startVelocity.z != 0)
            {
                info[BaseNetworkBehavior.SPEED_Z] = BaseNetworkBehavior.ConvertToShort(m_startVelocity.z);
            }

            info[BaseNetworkBehavior.SHOOTER_ID] = m_shooter;
            info[BaseNetworkBehavior.HIT_ID]     = m_hitId;
            info[BaseNetworkBehavior.ID]         = (int)m_bulletID;
            info[BaseNetworkBehavior.LAST_PING]  = BaseNetworkBehavior.ConvertToShort(GCore.Wrapper.Client.RelayService.LastPing * 0.0001f);
            return(info);
        }