private void AddSubAttackTarget(BaseMonoEntity target) { BaseMonoAvatar entity = base.actor.entity as BaseMonoAvatar; if (entity != null) { entity.AddTargetToSubAttackList(target); } }
private void AddSubAttackTarget(BaseMonoEntity target) { BaseMonoAvatar entity = base.actor.entity as BaseMonoAvatar; if (entity != null) { entity.AddTargetToSubAttackList(target); } }