Beispiel #1
0
        public static void CheckLights()
        {
            foreach (Item item in World.Items.Values)
            {
                if (item is BaseLight && item.ParentEntity == null)
                {
                    BaseLight light = item as BaseLight;

                    int currentHour, currentMinute;

                    Clock.GetTime(light.Map, light.X, light.Y, out currentHour, out currentMinute);

                    if (currentHour > Settings.IgniteHour || currentHour < Settings.DouseHour)
                    {
                        light.Ignite();
                    }
                    else if (currentHour > Settings.DouseHour || currentHour < Settings.IgniteHour)
                    {
                        light.Douse();
                    }
                }
            }

            Timer.DelayCall(System.TimeSpan.FromMinutes(Settings.CheckInterval), delegate { CheckLights(); });
        }
Beispiel #2
0
        protected override void OnTick()
        {
            foreach (Item item in World.Items.Values)
            {
                if (item is BaseLight && item.Parent == null)
                {
                    BaseLight light = item as BaseLight;

                    int currentHour, currentMinute;

                    Clock.GetTime(light.Map, light.X, light.Y, out currentHour, out currentMinute);

                    if (currentHour > Config.IgniteHour || currentHour < Config.DouseHour)
                    {
                        light.Ignite();
                    }
                    else if (currentHour > Config.DouseHour || currentHour < Config.IgniteHour)
                    {
                        light.Douse();
                    }
                }
            }
        }