Beispiel #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        if (SpriteCollection != null)
        {
            _interactiveObject.InteractSprite = SpriteCollection.Sprites[(int)_interactiveObject.Cursor];
        }
        else
        {
            GUILayout.Label("Cannot find Cursor Sprites!!. Put SpriteCollection in Resources/Cursors.asset");
        }

        GUILayout.Space(15);
        GUILayout.Label("Click to add component...");

        if (_interactiveObject.InteractComponentsList != null)
        {
            foreach (var component in _interactiveObject.InteractComponentsList.MonoBehaviours)
            {
                if (component == null)
                {
                    continue;
                }

                EditorGUI.BeginDisabledGroup(_interactiveObject.GetComponent(component.GetClass()));
                if (GUILayout.Button("Add " + component.name))
                {
                    _interactiveObject.gameObject.AddComponent(component.GetClass());
                }
                EditorGUI.EndDisabledGroup();
            }
        }
    }
Beispiel #2
0
        public void DestroyIO(BaseInteractiveObject io)
        {
            if (io != null &&
                io.Show != IoGlobals.SHOW_FLAG_DESTROYED)
            {
                ForceIOLeaveZone(io, 0);
                // if interactive object was being dragged
                // if (DRAGINTER == ioo) {
                // set drag object to null
                // Set_DragInter(NULL);
                // }

                // if interactive object was being hovered by mouse
                // if (FlyingOverIO == ioo) {
                // set hovered object to null
                // FlyingOverIO = NULL;
                // }

                // if interactive object was being combined
                // if (COMBINE == ioo) {
                // set combined object to null
                // COMBINE = NULL;
                // }
                if (io.HasIOFlag(IoGlobals.IO_02_ITEM) &&
                    io.ItemData.Count > 1)
                {
                    io.ItemData.AdjustCount(-1);
                }
                else
                {
                    // Kill all spells
                    int numm = GetInterNum(io);

                    if (HasIO(numm))
                    {
                        // kill all spells from caster
                        // ARX_SPELLS_FizzleAllSpellsFromCaster(numm);
                    }

                    // Need To Kill timers
                    Script.Instance.TimerClearByIO(io);
                    io.Show = IoGlobals.SHOW_FLAG_DESTROYED;
                    io.RemoveGameFlag(IoGlobals.GFLAG_ISINTREATZONE);

                    if (!FAST_RELEASE)
                    {
                        RemoveFromAllInventories(io);
                    }
                    // unlink from any other IOs
                    // if (ioo->obj) {
                    // EERIE_3DOBJ * eobj = ioo->obj;
                    // while (eobj->nblinked) {
                    // long k = 0;
                    // if ((eobj->linked[k].lgroup != -1)
                    // && eobj->linked[k].obj) {
                    // INTERACTIVE_OBJ * iooo =
                    // (INTERACTIVE_OBJ *)eobj->linked[k].io;

                    // if ((iooo) && ValidIOAddress(iooo)) {
                    // EERIE_LINKEDOBJ_UnLinkObjectFromObject(
                    // ioo->obj, iooo->obj);
                    // ARX_INTERACTIVE_DestroyIO(iooo);
                    // }
                    // }
                    // }
                    // }

                    DestroyDynamicInfo(io);

                    if (io.ScriptLoaded)
                    {
                        int num = GetInterNum(io);
                        ReleaseIO(io);

                        if (HasIO(num))
                        {
                            GetIOs()[num] = null;
                        }
                    }
                }
                print("making call to destroy io now");
                // detach the IO from its parent
                io.transform.parent = null;
                SpriteRenderer sr = io.GetComponent <SpriteRenderer>();
                if (sr != null)
                {
                    sr.sprite = null;
                    Destroy(sr);
                }
                BoxCollider2D bc = io.GetComponent <BoxCollider2D>();
                if (bc != null)
                {
                    Destroy(bc);
                }
                Rigidbody2D rb = io.GetComponent <Rigidbody2D>();
                if (rb != null)
                {
                    Destroy(rb);
                }
                io.transform.position = new Vector3(-1, -1, 0);
                Destroy(io);
            }
        }