Beispiel #1
0
    public void Initialize(Vector3 asteroidStartingForce, BaseGameObjectSpawner spawner, BaseCamera camera)
    {
        if (asteroidStartingForce != Vector3.zero)
        {
            Rigidbody.AddForce(asteroidStartingForce * AsteroidModel.StartSpeed);
        }

        Hittable.OnHit += OnHit;
        ScreenWrapper.Initialize(camera);
        Destructable.Initialize(spawner);
    }
    public void Initialize(ShipController playerShip, Observable <int> score, BaseGameObjectSpawner spawner, BaseCamera camera)
    {
        _playerShip = playerShip;
        _score      = score;

        Gun.Initialize(SaucerModel.FireRate, spawner, camera);
        ScreenWrapper.Initialize(camera);
        Destructable.Initialize(spawner);
        Hittable.OnHit += DestroyOnHit;

        Thruster.Initialize(SaucerModel.MoveSpeed, Rigidbody);
        Thruster.StartThruster();
    }
Beispiel #3
0
    public void Initialize(ShipModel shipModel, BaseGameObjectSpawner spawner, BaseCamera camera)
    {
        OnShipDestruction = null;

        _camera = camera;

        _mainThruster.Initialize(shipModel.MainThrusterStrength, Rigidbody);
        _leftThruster.Initialize(shipModel.SideThrusterStrength, Rigidbody);
        _rightThruster.Initialize(shipModel.SideThrusterStrength, Rigidbody);
        _gun.Initialize(shipModel.FireRate, spawner, camera);

        ScreenWrapper.Initialize(camera);
    }
Beispiel #4
0
    public void Initialize(BaseGameObjectSpawner spawner, BaseCamera camera, int layer)
    {
        Destructable.Initialize(spawner);
        ScreenWrapper.Initialize(camera);

        Rigidbody.AddForce(transform.forward * ShotModel.Speed, ForceMode.Impulse);

        Expirable.OnExpired += OnExpired;

        foreach (var collider in GetComponentsInChildren <Collider>())
        {
            collider.gameObject.layer = layer;
        }
    }
Beispiel #5
0
 public void Initialize(float fireRate, BaseGameObjectSpawner spawner, BaseCamera camera)
 {
     _fireRate = fireRate;
     _spawner  = spawner;
     _camera   = camera;
 }
Beispiel #6
0
 public void Initialize(BaseGameObjectSpawner spawner)
 {
     _spawner = spawner;
 }