Beispiel #1
0
        /// <summary>
        /// Adds an entity to the overall scene.
        /// </summary>
        /// <param name="inEntity">Entity to add to scene</param>
        public void AddEntity(BaseEntity entity)
        {
            this.entities.Add(entity.UniqueID, entity);

            entity.AddedToScene(this);

            if (entity.IsActivated)
            {
                this.activeEntitiesToAdd.Add(entity);
            }
        }