public EnemyIdleState(BaseEnemyObject _enemyObject)
 {
     enemyObject = _enemyObject;
 }
 public EnemyRunState(BaseEnemyObject _enemyObject)
 {
     enemyObject = _enemyObject;
 }
 public EnemyAttackState(BaseEnemyObject _enemyObject)
 {
     enemyObject = _enemyObject;
 }