Beispiel #1
0
        private object OnStructureRepair(BaseCombatEntity entity, BasePlayer player)
        {
            if (!entity.repair.enabled)
            {
                return(false);
            }

            if (entity.SecondsSinceAttacked <= 30)
            {
                return(null);
            }

            var healthMissing         = entity.MaxHealth() - entity.Health();
            var healthMissingFraction = 1 - entity.healthFraction;

            if (healthMissingFraction <= 0)
            {
                return(null);
            }

            if (entity.BuildCost() == null)
            {
                return(null);
            }

            var repairAmount = Math.Max(entity.MaxHealth() * RepairFraction, MinRepairAmount);

            repairAmount = Math.Min(repairAmount, healthMissing);

            entity.health += repairAmount;
            entity.SendNetworkUpdate();

            if (entity.Health() >= entity.MaxHealth())
            {
                entity.OnRepairFinished();
            }
            else
            {
                entity.OnRepair();
            }

            return(false);
        }