Beispiel #1
0
    public void Init()
    {
        CameraContainer = Camera.main.transform;

        state = gameObject.AddComponent <FirstPersonCamera>() as BaseCameraState;
        state.Construct();
    }
    public void ChangeState(string stateName)
    {
        System.Type t = System.Type.GetType(stateName);

        state.Destruct();
        state = gameObject.AddComponent(t) as BaseCameraState;
        state.Construct();
    }
Beispiel #3
0
    // Initialize
    public void Init()
    {
        CameraContainer = new GameObject("Camera Container").transform;
        CameraContainer.gameObject.AddComponent <Camera> ();

        state = gameObject.AddComponent <ThirdPersonCamera> () as BaseCameraState;
        state.Construct();
    }
    public void ChangeState(string stateName)
    {
        System.Type t = System.Type.GetType(stateName);

        state.Destruct();
        state = gameObject.AddComponent(t) as BaseCameraState;
        state.Construct();
    }
 public void Init()
 {
     CameraContainer = new GameObject("Camera Container").transform;
     CameraContainer.gameObject.AddComponent<Camera>();
     CameraContainer.tag = "MainCamera"; // special tag to denote main camera in scene
     state = gameObject.AddComponent<ThirdPersonCamera>() as BaseCameraState;
     state.Construct();
 }
Beispiel #6
0
    public void ChangeState(string stateName)
    {
        if (state != null)
        {
            state.Destuct();
        }


        System.Type type = System.Type.GetType(stateName);
        state = gameObject.AddComponent(type) as BaseCameraState;

        state.Construct();
    }
    public void Init()
    {
        if (Camera.main == null)
        {
            CameraContainer = new GameObject("Camera Container").transform;
            cam             = CameraContainer.gameObject.AddComponent <Camera> ();
            CameraContainer.gameObject.AddComponent <AudioListener> ();
            CameraContainer.tag = "MainCamera";
//			Debug.Log ("Init");
        }
        else
        {
            Camera.main.gameObject.name = "Camera Container";
            cam             = Camera.main;
            CameraContainer = Camera.main.transform;
//			Debug.Log ("Init");
        }


        state = gameObject.AddComponent <MobaStyleCamera> () as BaseCameraState;
        state.Construct();
    }