private void StartDestroy() { bullet.Impact(visualBullet); this.GetComponent <CircleCollider2D>().enabled = false; isReady = false; Invoke("DestroyThis", 0.5f); }
private void StartDestroy() { bullet.Impact(visualBullet); this.GetComponent <CircleCollider2D>().enabled = false; isReady = false; Invoke("DestroyThis", 0.5f); }